Latest Updates

  1. Developer Update 08.16.2015

    Hello Xsyon Citizens!

    First of all, I apologize for my silence since the server move earlier this month. Partly this was due to personal distractions (including being sick for several days). I've been in touch daily with the Xsyon Guide Team. I've just been a bit out of the loop with the forums.

    Primarily, I've been fully concentrated on the upcoming massive creature update. Things are coming along well, but taking time. This is a major update which is going to encompass ...
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  2. Developer Update 08.04.2015

    Update: The transition process is complete! Thanks for your patience. This was a necessary rushed update and it went very smoothly!

    Update: All Servers are down and the transition process is nearly complete. I need to check a few things then restart the servers.

    Update: The War Server is currently down to start the transition process to the new servers.

    Hello Xsyon Citizens!

    All servers will be down temporarily later today as we move most of our ...

    Updated 08-04-2015 at 04:29 PM by XsyonMaster

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  3. Patch Notes 07.31.2015

    Optimization Patch

    - Client and server side optimizations for architecture placement and movement.
    - Creature loop server side optimizations.
    - Optimizations to eliminate issues that were causing slow downs in various functions over time.
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  4. Developer Update 07.27.2015

    Hello Xsyon Citizens!

    The Main Servers have been updated with a minor patch. This primary goal of this patch is to release server side optimizations to the creature update loop. These changes have been run on the Test Server for the past month now and appear to be working smoothly.

    If these changes cause any problems I will quickly revert them and restart the servers.

    In addition, a few improvements to the architecture system have been patched out, including ...
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  5. Patch Notes 07.27.2015

    Minor Improvement Patch

    Server
    - Optimized creature update loop in preparation for upcoming changes to creature AI.

    Architecture
    - Placement refresh function optimized to reduce delays when placing and moving building parts.
    - Inconsistencies with building movement corrected. Occasional situation where a part turns invalid (red) during the final build (and must be moved back and forth) corrected.
    - Zone boundary issues corrected. Projects spanning ...

    Updated 07-27-2015 at 01:06 AM by XsyonMaster

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