Jordi Grau Davis (Jooky)
Jordi Grau Davis (that's me) studied for many years, earning Bachelor degrees in Archaeology and Architecture from the University of California Berkeley and a Master's degree in Architecture from Harvard University, only to leave it all behind for video games in 1994.
I founded two game graphics companies, Vector Graphics and Future Primitive and have been in the game industry for 17 years. Through these companies I fulfilled contracts with Sony, Sega, Mindscape, Microprose, Virgin Interactive, Raven Soft, Hewlett Packard, Worlds Inc. and many other clients culminating with a publishing deal with Electronic Arts with only a four person team.
As Future Primitive was disbanded, I continued working as both an artist and a programmer for several small independent projects for companies including Autodesk and Hurricane Electric, the latest being an online world Roma Victor which was released to the public in July of 2006.
I founded Notorious Games LLC in 2007 with the intention of creating a unique virtual game world, the game I’ve been wanting to play since I first sat at a computer, Xsyon.
Nikolay Hudentsov (Sergant)
Nikolay Hudentsov has 11 years experience in the game industry as a programmer for Saturn Plus and a founder, project manager and lead programmer at Orion in Russia. His past projects include a slew of titles including Prince of Persia and Greedy Caliph, The Adventures of Kolobok, The Patriot, The Hunt and Metatron.
Nikolay joins us as a physics and AI coding expert and is our lead combat programmer.
Ilia Novikov (Limit)
Ilia Novikov graduated in 2005 from Novosibirsk State University with a master Degree in Computer Graphics and earned his PhD in 2009. While pursuing his degrees, he worked as a lead programmer for a Crioland, developing in large part, the graphics for the spaceship simulator Tomorrow War.
Ilia is our lead server programmer and plays a major role in developing all aspects of the game engine.
Aleksey Egoshin (Azeroth)
Aleksey Egoshin is a versatile designer and artist from Novosibirsk, Russia. From 2004 to 2007 he created characters for the game Refuze at Multisoft in Novosibirsk. His interests include history, armor, weaponry and hand to hand combat.
Aleksey designs armor, weapons and buildings for the game and creates models, textures, terrain surfaces and interface artwork.
Dmitriy Chernov (Draug)
Dmitriy Chernov is a highly talented 3D modeler and texture artist from Novosibirsk, Russia. He earned his degree in physics from Novosibirsk State University. Immediately after he spent 5 years working with Crioland in Novosibirsk on the game Zavtra Voina (Tomorrow War).
Dmitriy is our lead armor modeler and texturer. He also works on creature design and execution and various other modeling and texturing tasks.
Evgeniy Myasnikov (Hunter)
Evgeniy Myasnikov is a proficient 3D Max animator from Novosibirsk, Russia. He studied at the Novosibirsk College of Information Science and also worked as the lead animator for Crioland on the Tomorrow War project.
Evgeniy is our lead animator working on all animations from basic human and creature movements to funky dance moves.
Ilia Pantyhov (Wert)
Ilia Pantyhov is an exceptional traditional artist from Novosibirsk, Russia. He has created concept art for various game projects including “Tomorrow War” (Zavtra Voina). His goal is to create fantastic characters and scenarios.
Ilia designs armor sets and creates models, textures and interface artwork.
Maurici Grau Ribes (Celestial Fury / Guide Mihr)
Maurici Grau Ribes is from Barcelona, now living in Villanova i la Geltru near Sitges on the coast of Spain. He is an amazing professional musician and classical piano instructor for the past 10 years. He has been working since 1997 as an advertising company musician and has recently become interested in 3D worlds and game art.
Maurici is in charge of sound and music in the game, also assisting with art direction, organization and modeling.