Jordi Grau Davis

Jordi Grau Davis (that's me) studied for many years, earning Bachelor degrees in Archaeology and Architecture from the University of California Berkeley and a Master's degree in Architecture from Harvard University, only to leave it all behind for video games in 1994.

I founded two game graphics companies, Vector Graphics and Future Primitive and have been in the game industry for 15 years. Through these companies I fulfilled contracts with Sony, Sega, Mindscape, Microprose, Virgin Interactive, Raven Soft, Hewlett Packard, Worlds Inc. and many other clients culminating with a publishing deal with Electronic Arts with only a four person team.

As Future Primitive was disbanded, I continued working as both an artist and a programmer for several small independent projects for companies including Autodesk and Hurricane Electric, the latest being an online world Roma Victor which was released to the public in July of 2006.

I founded Notorious Games LLC in 2007 with the intention of creating a unique virtual game world, the game I’ve been wanting to play since I first sat at a computer, Xsyon.



Aleksey Egoshin

Aleksey Egoshin is a versatile designer and artist from Novosibirsk, Russia. From 2004 to 2007 he created characters for the game Refuze at Multisoft in Novosibirsk. His interests include history, armor, weaponry and hand to hand combat.

Aleksey designs armor, weapons and buildings for the game and creates models, textures, terrain surfaces and interface artwork.


Dmitriy Chernov

Dmitriy Chernov is a highly talented 3D modeler and texture artist from Novosibirsk, Russia. He earned his degree in physics from Novosibirsk State University. Immediately after he spent 5 years working with Crioland in Novosibirsk on the game Zavtra Voina (Tomorrow War).

Dmitriy is our lead armor modeler and texturer. He also works on creature design and execution and various other modeling and texturing tasks.


Evgeniy Myasnikov

Evgeniy Myasnikov is a proficient 3D Max animator from Novosibirsk, Russia. He studied at the Novosibirsk College of Information Science and also worked as the lead animator for Crioland on the Tomorrow War project.

Evgeniy is our lead animator working on all animations from basic human and creature movements to funky dance moves.


Filipp Pavlov

Filipp Pavlov is a lead programmer for the Xsyon world. He studied accelerator physics and programming in the US and in Russia. As lead programmer at Crioland, he programmed many aspects of the game Tomorrow War from game logic to special effects.

Filipp is our lead graphics programmer and works on a multitude of programming tasks for both the client and the server, playing a major role in developing the Xsyon engines.


Ilia Pantyhov

Ilia Pantyhov is an exceptional traditional artist from Novosibirsk, Russia. He has created concept art for various game projects including “Tomorrow War” (Zavtra Voina). His goal is to create fantastic characters and scenarios.

Ilia designs armor sets and creates models, textures and interface artwork.


Jamie Eckmier

Jamie Eckmier was a founding member of the game graphics company Future Primitive. With degrees in Architecture from the University of California Berkeley and Harvard and working as both a game artist and a programmer. He has worked on many games as a manager, artist and programmer.

Jamie assists with game design and programming.


Julio Rincon

Julio Rincon is an accomplished musician and business partner of Mauricio Grau Ribes. Together they have worked on commercial music projects for film and television for the past 10 years.

Julio composes and records thematic music for the game.


Ekaterina Andreeva

Ekaterina Andreeva is an outstanding texture artist from Novosibirsk, Russia. She earn her degree in Mathematics and Computer Science from NSTU (Novosibirsk State Technical University). She worked as a designer, both as a lead 3D designer at Multisoft and on many freelance projects.

Ekaterina works primarily on creature and object texture and also assist with 3D modeling and animation.


Maurici Grau Ribes

Maurici Grau Ribes is from Barcelona, now living in Villanova i la Geltru near Sitges on the coast of Spain. He is an amazing professional musician and classical piano instructor for the past 10 years. He has been working since 1997 as an advertising company musician and has recently become interested in 3D worlds and game art.

Maurici is in charge of sound and music in the game, also assisting with art direction, organization and modeling.


Pepe Davis

Pepe Davis earned his Bachelor’s degree in engineering from the University of California Berkeley and his PhD from the University of California Los Angeles. He has worked for years as an engineer in various roles from fiber optics design, directing quality management, and running a small consulting firm.

Pepe assists with project management, business planning and program design.


Yuri Vinokurov

Yuri Vinokurov earned his diploma in radio engineering, electronics and physics from NSTU (Novosibirsk State Technical University) in Novosibirsk, Russia. He worked as a modeler, animator and art director for Multisoft, a multimedia and game development team in Novosibirsk, Russia, and has worked on many freelance projects involving 3D art.

Yuri is our lead object modeler and environmental artist.


Additional Developers

Aleksey Serbyakov : programmer
Evgeniy Yurjev: artist
Iulian Cebotari: artist
Mauricio Rivera: artist
Rich Bates: website
Sloan Venables: programmer
Yulia Khavkunova: asset organization