Patch Notes 05.11.2012
by, 08-07-2013 at 06:01 AM (1630 Views)
Optimized client thread locking to prevent potential crashes.
Fixed issue with architecture projects becoming deselected on move.
Fixed problems causing other players and creatures to not always load properly for players crossing zones.
Fixed problems causing players to not load properly for each other when teleporting at the same time.
Adjusted code to reduce desynch and lag caused by recent changes.