Patch Notes 08.30.2012
by, 08-07-2013 at 06:10 AM (1309 Views)
World divided into smaller, similar sized natural territories.
Territories assigned a 'danger level'. Low danger territories surround the lake. Medium danger territories exist in the foothills and some valley regions away from the lake. High danger territories occupy mountain zones. Extreme danger territories lie on the outskirts of the world along the green mist.
Starting locations revised to exclude inactive tribes.
Creatures migrate to territories of appropriate danger level.
Creature power revised to be more balanced. Small creature revised to be easier for new players.
Revenants killed in low danger territories give up their haunting ground if not directly haunting a totem.
Revenants killed in medium danger territories give up their haunting ground if not directly haunting a totem.
Mutation process sped up for creatures become mutants after entering the green mist.
Abandonment times increased. It will take 3 months for a Tribe to become fully abandoned now.
Loading times improved.Server / Client messaging improved for less stress on the server.
Issues causing invisible creatures and players after crossing zones fixed.
Database clean up.
Bug causing emote and action sounds not to play properly fixed.
Hidden characters should not display health bars to other players in combat mode.
Tools for tracking creature migration and creatures per territory created.