Thanks...sounds horrible! It appears some here are trying to turn Xsyon into that abomination
Printable View
I'm all for a reason to fight, but the current combat mechanics just suck. (uninspired,clunky,out of sync...) If combat worked and was remotely enjoyable things might be different.
Combat: Two elderly arthritics trying to copulate while balancing on greased bowling balls.
I just read Danathur's "Hello Thread" I skipped it before because I thought it was just a thread from a random player who posted in the wrong forum section. :-)
This part in particular where he describes in more detail how contested totems will work is interesting. If there are a number of resources ect out in the green mist lands that can not be harvested unless a contested totem is dropped on them, then I think the contested totem system may indeed be viable.
yeah, hopefully when it's rolled out it's farming/mining (i'd imagine the code would be fairly similar). planting unique trees, locating mineral veins, and then extracting/harvesting.
i don't think 'food' will be enough. you have to roll out the resources, the seige mechanics and the expanded crafting lines at the same time (as well as having already fixed the general pvp mechanics issue)...it's 'easy' to see with a basic flow chart.
Fighting over resources, so that you can be more successful at fighting over more resources seems pointlessly circular to me. This isn't directed at any one post, but I am concerned that fighting over resources alone will become a meaningless treadmill.
If conquest is limited to resources and those resources usefulness is pigeonholed into the pvp game, then this is nothing less than a dog chasing its tail. There has to be more to it than this.
I would rather the devs create overall 'necessities' and let the players decide what to fight over. As opposed to providing custom tailored 'necessities' with the intent to create cattle-chute reasons to pvp.
Question: What feature other than tribal conquest can break this circular loop? Just to qualify this isn't intended as a backhanded question. I'm asking because I honestly can't think of anything, not to suggest that tribal conquest IS the only thing.
I do know this. One of the most essential factors in conquest is the conquest of your enemies. People should be allowed to conquer rare resources, by eliminating their competition, not simply by controlling an area. Anything else is Shakespeare in the park.
EDIT: In other words, if you can conquer resources but not the enemy you're fighting to conquer those resources. Conquest is a treadmill with little reward other than more treadmill.
I agree. The spin off of creating things of value, is you develop real trade. and real trade hubs. trade causes human interaction. Interaction causes drama. Drama creates politics, which creates more drama. Ultimately, pvp should just be a means of ensuring something is obtained, and be the final stage of 'diplomacy'. But you have to have something to start the train moving.
Right on.Quote:
But you have to have something to start the train moving.
I think you should be able to hold totems for ransom.
For example: X tribe keeps contesting our newly conquered resource. We form a war party and capture their totem. Then through diplomacy, we hammer out an agreement that we return their town unblemmished if they agree not to contest our rare resource.
EDIT: Qualify that, Home Totem. Or in other words, their nation state.