Originally Posted by
China
Although I agree with some form of "totem upkeep", I believe If upkeep on a totem requires finished mats, it will only become one more "grind", not fun in my book.
So I've been thinking - what if we could kill 2 birds with one stone? The Xsyon community still has not come up with a "monetary system" ie, putting a value system in place that could affect the entire population and not just local or regional and give us a scale to determine worth of items crafted or resources gathered etc. The following does not have anything to do with decay of buildings, walls, resources etc. That still should remain a seperate issue.
So here goes my idea -
We have certain resources that we can find in game that have no use, or no future use that we know of to create items and that can easily be an exchange commodity and is scavengeable.
A) Dollars (quarters & pennies being a subset of dollars)
B) Bottle Caps
C) Beer Tabs
The Value could be determined as such:
$1.00 = 4 $ .25 and/or 100 $.01
1 Bottle Cap = $ .10
1 Beer Tab = $ .05
First Xsyon determines the size, purchase price & monthly upkeep costs on 1 - 5 man homesteads/Totems, 6-10 man Totems, 11 - 20 man Totems etc.
When a new player enters the world, he receives 1 1/2 the amount it costs to place a one man totem. Should he/she place his totem and then decide to move it - they would loose 75% of the cost of that totem. In order to expand the totem, a new player must join the tribe, and depending on which size category that particular totem falls into, it would adjust the cost & upkeep expense and what the new tribe member has to pay inorder to join. Should the new player leave the tribe, he/she would receive the 25% refund,
Having a monetary system in place - you now can start determing the value of things created, labor costs, mat costs etc. You have a time sink & resource sink without grinding, and a much more flexible system that gives players choices on how they want to play the game. For instance, when I played SWG, I didn't become any kind of a crafter, but instead I became a trader (buying low - selling high) in order to support myself.
I can see all sorts of scenarios that the above idea could create, be it either tribes assessing taxes on members, ways different members could earn monies to pay their taxes, even making one tribe more economically viable by having low member taxes. Well I could go on and on thinking up new scenarios.
I'm sure there are problably some holes in my idea, and that there are many things that need to be fleshed out - but maybe it will give us a new way to look at the dead totem and totem expansion issue.
Shoot holes thru it or add to it.
China