Uncover/Replant Functions
issueid=2285 09-21-2015 06:59 AM
Darkkmercy
Uncover/Replant Functions
Replacement for destroyed grass and destroyed scrap

So a player was warning me that if I use resource on a scrap pile 4 times that it would poof, same with grass and a few other items.

So I was noticing that roads require you to be near a road to keep it going, I thought maybe a similar function could be used on scrap piles that destroyed parts of it you could activate a shovel and try "uncovering" when near other scrap using the normal dig animation to pull new scrap to the surface (basically just changing the dirt tile to scrap tile) allowing these piles to be restored over time. Of course this should be low chance say 5-10% to stop creation of massive fields (though I think most have rock around them limiting the chance of massive expansion in these regions) it seems like it would fix the current issue and allow for a interesting mechanic to be added as a pro con for scrap fields - deplete them to much you are gonna have to uncover them but at same time some new player can't destroy them cause they are unknowing

on Grass I think a simple seed being added and planted in the barren zones could fix this to stop random dead spots - some grass would simply have seeds like trees and could be used to replant - or just have them plant the actual grass to fix this.

I'm not sure if this concept could work on other areas of game cause I am new to it but I was talking to someone and they said I should post this info since it sounded like a possible solution to the problems
Issue Details
Issue Number 2285
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 0
Assigned Users (none)
Tags (none)




10-09-2015 08:06 PM
Currently grass regenerates over time. I'm considering doing the same for scrap as that would be the easiest solution.

The original code kept track of discarded items and generated scrap piles in locations with a high amount of discarded items. This was removed very early on because it was too resource intensive and wasn't worth it.

Another suggestion was having players create scrap piles intentionally from discarded items using a totem or something similar.

Once my current task list is cleared off I will look further into suggestions like this.

Thanks!