Pvp Friendly Ally
issueid=2452 09-13-2016 12:53 AM
Hero
Pvp Friendly Ally
Our home is your Home

It would be nice if when you Ally someone on Pvp they became Safe from PvP while on your tribe land in an effort to help trade and make people feel more comfortable while trading and being social.
A small 10 min cooldown if it is cancelled to would be great and maybe encourage trade deals and social hangouts etc, almost a merge between PvP and PvE that could keep both happier ?
Issue Details
Issue Number 2452
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 9
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




09-17-2016 10:32 AM
Xsyon Citizen
I do not like this idea whatsoever. PVP server needs to go the other way of less safe not safe anywhere.

I really wish he would work on destroyable walls and objectives points, and reasons to attack other tribes. This has been talked about and he even was talking about some other PVP options that have yet to be started on at all.

Making the PVP server like the PVE server would be silly, if people want PVE goto PVE server. The problem is the PVP server has no PVP options and is not supported. Thus PVP is having a hard time of it, because why be on a PVP server if you can't PVP and there is no reason to?

09-17-2016 11:33 AM
Visitor
If that was right 7/8 of the population wouldnt be on the PVE server, i think if you are an ally they should have same rights as you to safety on an allys land.
The game on pvp is kind of wrecked by people that have auto clicked, macroed and taken advantage of glitches to be a decent pvp server as you suggest it would need 100% wipe an restart.

09-17-2016 10:01 PM
Xsyon Citizen
The point is to remove safety off the PVP not add more to it. If you want to be safe goto PVE or build walls.

Also, 7/8ths are not on PVE. Next also is if you don't support PVP it doesn't matter, combat is broke on PVP of course less people will play it. I can go on on and discounting why your statement is wrong.

If you want safe, goto PVE or build a wall. Ally or own totem etc shouldn't matter.

09-18-2016 03:07 AM
Visitor
It would make it safe to trade with people or you can just invite a tools crafter etc then kill them and take their goods why bother to pay ? it just makes people paranoid to do anything especially when there are blatant griefer/bullys that have got well established on bugs and macroing and people with 50 accounts that will deliberately lure you.

Shouldnt have to wall up everything either or we all just end up in big brick squares, walls are more to keep animals out i figure as pvp is to keep players inline.

PVE is boring as hell and i dont want a character on it, there are MUCH bigger and better games out there where you can do everything you can in Xsyon + more that just dont have any pvp and it renders them boring as hell. My suggestion is just a way to support traders and crafters on a server that has pvp, at minimum there should be a penalty for killing low HP or badly geared players.

Ofc you would disagree with this as would the others with silly amounts of resources and Hp stacked up that can bully anyone you like, that i remember was why many quit when i first started playing. You just want to run the server it seems, and stating almost every player is not on the pve server is just silly as i get told it daily.

09-18-2016 03:11 AM
Visitor
Also im not ness suggesting safe from ALL players maybe JUST the players they are allied to so they avoid being killed for their trade.

09-18-2016 03:12 AM
Visitor
I have traded before when i had an active tribe and sometimes its really hard to stop your players wanting/trying to attack the people comming to trade with you. It would also hinder the kill to send home thing.

09-18-2016 02:57 PM
Xsyon Citizen
Quote Originally Posted by Hero
It would make it safe to trade with people or you can just invite a tools crafter etc then kill them and take their goods why bother to pay ? it just makes people paranoid to do anything especially when there are blatant griefer/bullys that have got well established on bugs and macroing and people with 50 accounts that will deliberately lure you.

Shouldnt have to wall up everything either or we all just end up in big brick squares, walls are more to keep animals out i figure as pvp is to keep players inline.

PVE is boring as hell and i dont want a character on it, there are MUCH bigger and better games out there where you can do everything you can in Xsyon + more that just dont have any pvp and it renders them boring as hell. My suggestion is just a way to support traders and crafters on a server that has pvp, at minimum there should be a penalty for killing low HP or badly geared players.

Ofc you would disagree with this as would the others with silly amounts of resources and Hp stacked up that can bully anyone you like, that i remember was why many quit when i first started playing. You just want to run the server it seems, and stating almost every player is not on the pve server is just silly as i get told it daily.
It wouldn't make trade safe with people.
Soon as they leave 'allied' lands you kill them take the stuff, nothing would have been changed. If your allies kill you while you are trading, you would break allies with them. Pretty simple.

Yes it would make people more paranoid because currently, they are not scared at all sit inside 100% safety anywhere they want at any time they want. So yes that would change and it would fit to the PVP server thought process instead of a PVE server safety.

Yes you should have walls, and you should have a reason for walls. No idea why these walls would need to be square. Mine are not square.
Why wouldn't walls also to be keep players safe from other players? That is pretty normal for a survival MMO that is a PVP server. PVE server is the one where they need walls ONLY for looks and animals.

I've not played this game in over a year, if people are still quitting in fear of me playing then it has nothing to do with me and more to do with people just leaving. You are right I do want to run the server as I've always excelled in every game I've played. What does that have to do with my sound ideas and thoughts on how PVP should be about?

Xsyon has put out the server #'s many times you don't have to take it from me.

Kill to send home is an exploit and needs to be fixed, that is the silliest thing ever.
People trying to attack traders as they goto trade is common in any PVP game, look at EVE online. It's part of both to make sure they are safe. Which is why people like to trade with large strong tribes that can protect them from those things, and have a rep of not screwing people over. People that trick people into a trade or lure them into a death will not last long. They will also have large tribes hunting them and putting them on a KOS list.

Anyways, any other points you would like to bring? Because pretty sure I just shown how your points are not valid.

09-19-2016 12:22 AM
Visitor
Ok then what is even the point in Allies other than just another lock for the doors ?

A cooldown if you take allied off would fix the killing them after you trade part, maybe if you ally someone you shouldnt be able to kill them anywhere and they have safety in your tribe land, allowing you to pit stop in allied lands while travelling.

09-19-2016 01:53 AM
Xsyon Citizen
That would cause other problems like the open targeting PVP. You could over run people without fear of poor targeting players hitting their own team. It's a bad system that does not promote skill. You want bad aim to affect the battle skillfully.

Allies allows you to put trade totems etc on allies lands, and it also gives other options to open up containers.
If you build walls why wouldn't they be safe in your tribal area? Why do you need "magical" protections?

The killing them after you trade was to show you, they have to leave your tribe lands at some point in time correct? You could kill them any time after you trade. You said that what is to stop people from trading then killing you. Your system doesn't prevent that. You trade, you wait for them to leave and you kill them. The current system is you trade, and you kill them. There is no real change in your system other than offer protections magically for no gains and no reason. But at the cost of PVP option.

09-20-2016 02:38 AM
Visitor
Thats why i suggested a cooldown if you cancel ally status would at least give them a head start, an ty didnt know you can placetotems on ally land (hardly anyone on pvp let alone people to ally)

09-20-2016 08:44 AM
Xsyon Citizen
Allies doesn't stop you from hurting other allies. I already said before why that is a bad idea. So putting a cool down on it wouldn't help either. If people kill their allies they wouldn't be allies long at all.

What we need is reasons to fight, not less options to fight. Currently there is nothing to fight for, you are 100% safe and no way to attack/destroy buildings. Think how great the game would be with siege weapons and able to attack the town?

09-20-2016 08:10 PM
Visitor
with people that have stocks full of everything like yourself other than griefing other peoples builds what reason would you have to siege ? being as these 300+ hp guys can 1 hit most tribes entire force it would just be bullying as a result no1 would build anything, would just go to naked people in tents.
I agree we need a reason to fight but it would require a server reset to even things up and maybe structures around the map that give certain resources, maybe totems that produce $ or buffs that can be taken as outposts, even then you and others like you would just take them all.
Before a reason to fight is added trade needs to be secured and combat fixed you talk of siege weapons, we dont even have bows yet.

09-20-2016 11:24 PM
Xsyon Citizen
Well the reason would have to have been placed into the game. Like taxes, or resource control etc.

Look at other games for reasons on strife between clans/guilds/tribes.

Yes high level players will in any game be able to kill new players with no HP and no skills in 1 or 2 hits. I'm not sure what your point is here? Do you want no PVP on a PVP server? Did you want everyone to be 100% equal and no skill or HP system or armor or buffs systems?
You act as if I got all my HP and skills and resources for free and didn't earn them, you also act like teamwork of a couple of players or a tribe couldn't kill another player that is high skilled and leveled.

I would love to see a siege system, giving walls HP. I would also love to see a system of a reason to attack another player, and other player bases.

There is little to no PVP on a PVP server, and this happened long before there was only 50 people on the server. The game does not promote PVP whatsoever, and PVP players need more than the option to attack people to do it. Things like a ranking system, reward system with loot/resources, and also other options like skill gains or special skills from PVP only. Without any of these options, PVP will be stale.
Look to games like EVE online, Wurm online, or Ultima Online for reasons and ways to do good PVP reasons.

Just think if walls had HP, and people would fight over tribal areas. Not just for the resources inside the tribes, but control over special resources like a mine that gives 100QL metals. Or taking over other tribe areas would rank players/tribes strengths or even if you got special PVP gear by this ranking system.

I can come up with lots of ideas, but without a working combat system without desync it doesnt matter much. But what I do know, is going backwards to make safe spaces on a PVP server is silly.

09-24-2016 02:44 AM
Visitor
A Tribe member has brought up 2 reason ..... that support you 0.o worse part is i agree with them.
1: It would stop people toteming near you
2: Could get rid of the old messes up tribes

BUT This can never happen is people say a sub to keep their tribe safe anyway 0.o that sub thing needs to change.

09-24-2016 10:04 AM
Xsyon Citizen
Why would the sub thing need to change if you had totem conquests?

No defense means easy conquest.

If they had it so that sieges took days, then all it would take is a team of people a few days to take over an empty totem. While if you had defenders it would take much much longer if you consider they can come out and destroy siege weapons also even reattack bases. The key to it would it would require a lot of resources and time to make it fair.

With the newer way of building I see no reason why this would be an issue on the PVP server.

09-26-2016 01:13 AM
Visitor
You seem really up for sieges it just worry's me that if that was implemented it could cause naked tribes rather than naked people runnin about ie: people just wouldn't build and would store all their stuff in carts (like the alts do when they join your tribe now).

09-26-2016 11:24 AM
Xsyon Citizen
That is a great point, and lets work on fixing that. Why is that?

First armor has a minor effect, and if you make the best armor it takes months to get the mats for it to even have a moderate effect.

I also disagree with most people running around naked. To me the major problem is many issues, but mostly it's because starting out you have low allowable weight limits. You tire out quickly and you don't have a cart.
The other issue is starting gear has little effect on this. We need starting gears (crafted and starting) that gives more effects. What if you had gear that gave you +100HP, or +20% weight limit. ETC. Then let high end gear fine tune this to be better. Like maxed out gear would give 50% weight limit, and or 200HP. Lowering the gap between old players like me with 300+HP and starting toons with anywhere from 10HP-70HP.
They would also have a leg in the race too. If people have nothing to lose, they don't care about losing it. IE dying is more of a transportation system, than a punishment. Heck you can even be rewards with 20% food/water.

Give people something to work for, and fight for and you will see their interest in the game go way up and people want to protect what they have. I know I sold a suit of very high end gear to another player, and they really did everything they could to keep it. It gives people reasons to play.

About the storing stuff in carts and be pretty much roamers, well give a reason to be in a tribe. Currently tribal bonuses are meek at best. Few people even pay the totem price to use the bonus. Push those up.

I can come up with plans and revamps to this all day, but really PVP is likely never going to come about because of key issues.

1)Combat is really messed up and not fun, no skills no abilities no healing etc etc.
2)Xsyon himself does not focus anything on combat/PVP. The game is about building for looks.

Until those 2 things change, nothing we plan or do will have any effect.

09-27-2016 08:48 AM
Visitor
At the moment i get problems with people that have a bunch of accounts join alts to my tribe in attempt to grief or steal stuff from buildings that are for tribe use, once even had one that waited 3mths just to get permissions to dismantle... another joined an when they found i didnt not give perms ever for people to go through others tents and baskets they left when i logged off taking a bunch of stuff with them.

I was under the impression you could only have 1 character on an account to encourage you to craft and trade that craft and work to get more members for more land if needed not to make you buy 6 accounts so you can have every craft and not need other players so you can just grief everyone now you dont need to rely on them, you have to mistrust everyone in game you cant even allow new players that join to build, gather or anything.

I have been told test them ! it dosnt work this is a very grindy game an old players that grind up 10 accounts can complete any tasks you set them where as new players that want to see what the game has to offer just get burnt out and quit.

Alts need to be fixed, a limit per IP or something or at least a way of telling they are an alt or another player or they just grief, steal and drive off new tribes and players.