Some new skills (sorry if i repeat) that may be helpful to the game-play:
Discovery (incipient skill):
Discovery allows you more access as you to more skills (thus, allowing features that are implemented later not being used by newer players right away). Discovery is increased with every positive action in the world and allows for better evolution of the current character and future.
Carpentry allows you to build furniture for your town or home as well as allows for you to build decor(requires lumber).
Gardening is used to plant trees and flowers for decor and other resources (requires seeds).
Leadership is used for tribal matters as it lowers resources for buildings and gold for NPC hirelings.
Sociability is increased with quests and time spent in parties. Sociability decreases costs when buying and increases costs when selling, but costs may never be decreased less then 10% of selling costs.
Faith is required for religion and allows for lesser death penalties as well as higher positive religion effects on you. Faith is increased by living in a tribe with the same faith as you, doing quests for your brethren, and by participating in same religion activities.
Slaying increases your PvE attacks and defense against normal monsters and is increased slightly with normal monsters, increased moderately with elite monsters, and increased significantly with notable monsters that render you experience. Slaying only works against normal monsters and has very little effect on elite and none on notable.
Here is just some ideas, post more or give me your idea on what you think.