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Thread: Stack Split

  1. #1

    Stack Split

    Now that the stack combining is working nicely, we need an stack split
    There is the high level design of a gameplay mechanic. Then there is what everyone does in spite of it.

  2. #2

    Re:Stack Split

    Most definitely.

    As far as food go. Perhaps an option to eat (which consumes 1) and an option to eat stack?

    :cheer:
    --~@ SONNE @~--~@ Treebeard @~--

  3. #3

  4. #4

    Unstacking items...

    Hey Jookster,
    Not sure how far along on the code for unstacking items but though of a quick and easy way to handle it...
    Shift + Left Click Drag : Pulls One off a pile.
    Ctrl + Shift + Left Click Drag : Pulls Five off a pile.

    *shrug* Just thought I'd suggest. :cheer:

  5. #5

    Re: Unstacking items...

    Shift+LMB = Drag 1 item
    Shift+RMB = Drag [X] item

    Maybe better?

    Right/Left Mouse Button
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  6. #6
    Xsyon Citizen joexxxz's Avatar
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    Re: Unstacking items...

    kiwibird wrote:
    Shift+LMB = Drag 1 item
    Shift+RMB = Drag [X] item

    Maybe better?

    Right/Left Mouse Button
    Good idea.

  7. #7

    Re: Unstacking items...

    Most games just throw up a dialog with a slider that lets you select the amount to drag. Add a text field that has focus by default and it's as simple has SHIFT + drag (or whatever key/mouse combination), type a number and press ENTER, or just press ENTER for the default. Having actions for 1 or 5 (or X) items is clumsy and could get tiresome for larger stacks (perhaps chests or carts will allow bigger stacks than your back pack).

  8. #8

    Re: Unstacking items...

    Only reason for the difference is if I want 1, I rather not have to type in a box to get 1 but if I want more, I want to get more just as easily as getting that one item.

    Tiresome is having to push more buttons to get the same result and doing Shift+LMB+drag/drop ## is more tiresome than Shift+LMB+drag/drop when you only need 1 item to be separated. I hated Oblivions implementation of ALWAYS having to say the number you wanted, it was so annoying having to sit there and click to sell, click to confirm.

    I'm sure I will step on toes saying this, but would anyone be clumsy to do a right instead of a left click? You can always change keys or actions.
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  9. #9

    Re: Unstacking items...

    I would stick to the "classic" number prompt too.

  10. #10

    Re: Unstacking items...

    kiwibird wrote:
    Only reason for the difference is if I want 1, I rather not have to type in a box to get 1 but if I want more, I want to get more just as easily as getting that one item.

    Tiresome is having to push more buttons to get the same result and doing Shift+LMB+drag/drop ## is more tiresome than Shift+LMB+drag/drop when you only need 1 item to be separated. I hated Oblivions implementation of ALWAYS having to say the number you wanted, it was so annoying having to sit there and click to sell, click to confirm.

    I'm sure I will step on toes saying this, but would anyone be clumsy to do a right instead of a left click? You can always change keys or actions.
    Fair enough. I suppose it wouldn't be hard to use multiple mouse/key combos to implement all of the above. Drag for whole stack, SHIFT drag for 1 item, CTL drag for dialog with X items as the default.

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