Combat damage is way high.
You can kill anyone with 4-6 hits no matter what weapon.
With fists (unarmed) it takes 1 second to kill someone with full health.
A glitch when you start moving or stop moving in middle of a attack animation it stops but the dmg is already done.
You can't notice this with fists because it's so fast but if you use an axe you will see that damage is registered when you START the attack, not when it finishes (the animation).. you can see at last scene of video.
Because of above it makes dodging and parrying completely useless.
Fists have too long reach.
Axe needs to do half the damage it does currently and unarmed should be doing 1/6 of the damage an axe does.
Damage should be registered when and if you complete the attack animation and if you still have your cursor on target.
Starting or stopping moving shouldn't cancel your attacks.