There was a post from Xsyon a while ago that stated that a players loot would only stay around for a short time after they died, friends can try to quickly grab items for the dead comrades and enemies can take the spoils of their fight. However anything that isn't looted withing this time will be returned to the player when they respawn.
Now, assuming the player doesnt take 10+ minutes to respawn (which they may, but i doubt it), I think this system will result in combat looting becoming a huge issue.
Combat looting is the general term when a player stops fighting, forgets their friends who may still be in combat and loots the dead.
This is a large issue in many full loot games however it is generally not problematic as clans/guilds have rules against looting during combat and most people will wait until the fight is over before taking the loot off the dead.
My worry is that in a system where it is not possible for the player to wait until after the fight to loot, (as the loot will already be gone), it could result in combat looting being necessary if one wants to get loot from their kills and could possibly render proper fight tactics, team work etc moot.
What does everyone else think, and would it be possible to get a word on this from the devs?