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Thread: Caves?

  1. #1

    Caves?

    Done for Next Update:
    Tribe creation panel.
    Totem placement and tribal zones.
    Human right click menu.
    Basic woodcraft.
    Item materials and colors.
    Social panel additional functions.
    Player vs Player and vs animal collision.
    Combat swings and hit adjustments.
    Combat stationary attacks.
    Movement and jump improvements.
    Final terrain baking process.
    Terrain boulders and caves.
    Speed Tree performance optimization.
    Character rendering performance optimization.
    Collision with world objects (buildings, boulders).
    Corrected set of hairs for when worn under helmets.
    Additional Guide commands to help players.
    Many minor bug fixes.


    Caves? Hm... I knew they were looking into such things, but I didn't expect it for release. Veldern is now very happy.
    pid73 wrote:
    It's about smashing with a tank over a minicar and looting it's trunk.

  2. #2

    Re:Caves?

    Hopefully we'll be able to secure the caves with a door or something. Would make for an excellent tribal storage or last ditch attempt of a defense
    Brum, brum.

  3. #3

    Re:Caves?

    Veldern wrote:
    Done for Next Update:
    Tribe creation panel.
    Totem placement and tribal zones.
    Human right click menu.
    Basic woodcraft.
    Item materials and colors.
    Social panel additional functions.
    Player vs Player and vs animal collision.
    Combat swings and hit adjustments.
    Combat stationary attacks.
    Movement and jump improvements.
    Final terrain baking process.
    Terrain boulders and caves.
    Speed Tree performance optimization.
    Character rendering performance optimization.
    Collision with world objects (buildings, boulders).
    Corrected set of hairs for when worn under helmets.
    Additional Guide commands to help players.
    Many minor bug fixes.


    Caves? Hm... I knew they were looking into such things, but I didn't expect it for release. Veldern is now very happy.
    I think the thing they were "looking into" was the idea of players creating caves via mining (similar to Wurm). I doubt the caves that will make an appearance soon are anything more than static meshes. Not that they aren't welcome. Things like this will go a long wait towards adding variety to the landscape. I'm curious now if they have other static objects planned for decorating the landscape.

  4. #4

    Re:Caves?

    nods@cunk,
    out of ...

    Xsyon wrote:
    We won't have tunneling for a while as it would require a major revision of how the terrain is stored. It's something I will definitely consider for the future.

    We will have some natural caves soon though, and I think once the building system is in players will favor real walls and ceiling instead of caves.
    ... I guess that this is a different kind of caves, perhaps something is dropped as a roof or so
    Or, and that after thinking a minute is more likely, they are just "there" as a part of nature, not beeing build by players. Well, we'll see

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