Update October 31
Happy Halloween everyone!
Just to keep everyone updated, we're plugging away on this update. Some of the changes we're making are taking a while, but we're getting there. We'll be working all night as usual and I'm hoping this update will be ready in a few more days.
That's all for now.
Update October 27
Good news! Thanks to recent tests and bug reports we've finally discovered the causes of several persistent problems in game: lag, zone crossing problems, teleporting crashes and memory build up.
Not so great news: As we're fixing all of this it will take us longer to patch out the next update. The heavy lag spikes and zone crossing crashes seem to have been eliminated. We're wrapping up the teleporting fixes and still revising the terrain loading system. This is taking a while as it requires changes in our terrain editor and terrain baking system in addition to the server and the client.
I'll post again when I have a better idea of when all of this can be patched out.
Update October 24
A quick update for today.
A power outage wasted half my day today, so I'm catching with what I wanted to get done for the day.
I'm not sure when the next patch will be ready. Thanks to some very helpful reports from players we found and fixed a major cause of lag and are working on eliminating the missing ground levels area for good.
So, the next update will take a while longer but will include more changes. Once this update is done I will take some time to review and answer questions.
Back to my code!