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Thread: Construction

  1. #1

    Construction

    EDIT: Forgive the wall of text, I got too into the idea and typed it out in great detail :P

    So, we all know construction is coming soon. If memory serves me right, we pretty much just get to choose from pre-designed structures to build. While I guess this is alright for now, I can't say I wouldn't be disappointed if no more depth was ever added to the construction system. I just think that limiting players to building the same structures as everyone else doesn't really go along with the general feel of freedom that the game gives you otherwise.

    Maybe you could have this be when (going with the lore) we make 'technological advances'. That way the devs would have plenty of time to iron out the kinks. It seems like such a system I will describe below would take months, maybe even a full year to develop. This would be perfectly fine because like I said, it would kinda go along with the advances in technology aspect of the lore.

    Forgive the reference to a shitty game, but take a look at the Sims. In that game, you can build your house however you want. You can make it any dimensions you please (as long as it fit in your lot), add a second or even third floor if you had the money, etc. I would hope to see freedom in building design later on in Xsyon. Here's my idea of how it would work:

    First off, lets pretend your tribe has allotted you a certain size plot of land within city limits to build your house/shop. You go and right click on the lot (only you would be able to do this because this particular plot was assigned to you) and click something like Begin Design. You then would design your building by placing walls and floors down where you see fit (not sure exactly how this would work). A low level architect would only have basic components they would be able to place in a building, but as he/she leveled up, they would be able to place more advanced things such as stairs, a counter, a locked storage unit, etc. Now, once you click Submit, it wouldn't just appear out of nowhere. You would then get a screen telling you what resources you would need to put into the building to complete it based on your design. Lets say just for the sake of this conversation that you make a simple square 1 room house that requires 25 logs (for the walls and roof) and 25 boards (for the floor). The architect would then bring a single log over and "put" it into the building. They would get a timed bar at the bottom (just like when crafting other items) that once depleted, the resource would then be "in" the building. (EDIT: Maybe within this window, you could have a tab for each component that you placed in the house--the roof, walls, stairs, window, etc, each with its own required resources). I would imagine that putting each piece of resource into a building would take a longer period of time than simply putting a weapon together. Each resource added, depending on the complexity, would raise the architect's skill. This would be how they would level up their construction skill.

    Back to the more advanced components idea. Maybe early on the architect would only be able to build log cabin type buildings (think Lincoln Logs) that would require much more resources, but once they leveled up their skill enough, they could then build actual flat walls out of boards/metal sheets like you see in normal buildings that will be much more efficient in terms of resources used. Maybe we could be able to scavenge in junk piles for glass to use as windows?

    Oh, and you could also have a toolcrafter and woodworker fashion you a door. The woodworker could fashion the door out of wooden boards and the toolcrafter would make the lock & handle and put it all together. The toolcrafter could then make you a set of keys you could hand out specific to the lock they just made for you (this would be your way of setting permissions to enter the building).

    What do you guys think? I kind of just went on with my ideas so hopefully you guys understand where I was going with it all :P

  2. #2

    Re:Construction

    This, I like.

    John Wooden ~ Winning takes talent, to repeat takes character.
    Benjamin Spock ~ Trust yourself. You know more than you think you do.

  3. #3

    Re:Construction

    I just skimmed the original post, but it sounds very much like the system we'll have.

    Originally the Prelude buildings were going to be just tents and huts, but I've expanded the system a bit already.

    For now buildings will be both predesigned and buildings composed of simple components (wall, post, floor, roof).

    Later we add stairs, ladders and furniture components like build in storage.

    Woodworkers and masons will be required to craft components for the architect to use.

    Coming soon...

  4. #4
    Xsyon Citizen Venciera's Avatar
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    Re:Construction

    Xsyon wrote:
    I just skimmed the original post, but it sounds very much like the system we'll have.

    Originally the Prelude buildings were going to be just tents and huts, but I've expanded the system a bit already.

    For now buildings will be both predesigned and buildings composed of simple components (wall, post, floor, roof).

    Later we add stairs, ladders and furniture components like build in storage.

    Woodworkers and masons will be required to craft components for the architect to use.

    Coming soon...
    oh yeah... that sounds peeeerfect

    This system could be an amazing feature if it works correctly!
    <--- see my avatar? I drew that! yay me


  5. #5

    Re:Construction

    Xsyon wrote:
    I just skimmed the original post, but it sounds very much like the system we'll have.

    Originally the Prelude buildings were going to be just tents and huts, but I've expanded the system a bit already.

    For now buildings will be both predesigned and buildings composed of simple components (wall, post, floor, roof).

    Later we add stairs, ladders and furniture components like build in storage.

    Woodworkers and masons will be required to craft components for the architect to use.

    Coming soon...
    Thanks for the reply. That just made me so much more excited for the patch, I can't wait :P Do you have a rough estimate when we might see the update?

  6. #6

    Re:Construction

    A basketer could make you the roof maybe? cause I can see the craft basketry beeing one of the less popular once due to not usefull enough.

  7. #7

    Re:Construction

    Chade wrote:
    A basketer could make you the roof maybe? cause I can see the craft basketry beeing one of the less popular once due to not usefull enough.
    Wouldn't you want a wood/metal roof instead of a thatch roof made out of grass? I could see Basketry crafting materials for the roof of a little hut type building, not really a full fledged permanent building.

  8. #8

    Re:Construction

    According to the wikipedia article (http://en.wikipedia.org/wiki/Thatching) Thatching can last quite a while.

    Wood and Metal are often really bad choices if the woods are not treated against water, and metals that don't rust. Metal would be way to hard to find to be used to roof a building at this stage anyways.
    There is the high level design of a gameplay mechanic. Then there is what everyone does in spite of it.

  9. #9

    Re:Construction

    Your right that we could also have wood/metal roofs travdoty, But people still today do something called thatching. This is nothing more than a straw roof.
    [img size=200]http://www.sxc.hu/pic/m/o/ok/okimann/191035_yane_5.jpg[/img]
    [img size=500]http://www.corbisimages.com/images/67/33EAAD98-87A8-43C2-9BAE-46C1ABEFF909/YM006124.jpg[/img]
    [img size=500]http://4.bp.blogspot.com/_jyIYP1-t1W0/SaSc6hhjuQI/AAAAAAAAFXA/HPA970L5ws8/s400/1366905648_f13e8e6512.jpg[/img]

    John Wooden ~ Winning takes talent, to repeat takes character.
    Benjamin Spock ~ Trust yourself. You know more than you think you do.

  10. #10

    Re:Construction

    I'm a builder, thats what I do for a job, and while I realise that roof types change all around the world, the main roof types we use is corrugated tin (colourbond), and concrete roof tiles. I agree for small huts, thatch roofs would be appropriate, but larger buildings should require either tin or concrete tiles. Shingles is another option, which I believe is popular in certain areas of the U.S. as well, we dont use them here though.

    As for the rest of the topic, I think absolutely, yes, houses/buildings should be buildable anywhere. If you cant protect it, and it gets destroyed, too bad for you, but it should still be an option. This is a sandbox game dont forget, so it should be up to us, not game mechanics. RV made that mistake, I hope it doesnt get repeated here.
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