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  1. #1

    Craftable Crafting Stations

    I was thinking that maybe architects or some other skill type should be able to craft crafting stations for the various craft skils.

    Cities will have the option to be open to everyone, even non tribal members- so why not have an option to put down real crafting stations for each craft type. (woodcrafting station, leathercrafting station, etc.)

    The benefit to using a crafting station would give you a slightly better roll on stats. You would still only be able to craft whatever recipes you know, the only difference is that when you make the item using the crafting station it will be slightly better in stats than without the crafting station.

    If the tribe allows it our cities will be open to everyone, this is just another thing to help encourage people to visit more of the cities in the game other than just to pick up player made quests and trade.

    It could be like a vending machine- insert coin here- and the coins go to the tribe bank- or the crafting station could be empiteid of it's coins by the tribe leader. Also, the tribe could set the cost of using the crafting station. Raiders could break the machines to steal the coins.

  2. #2

    Re:Craftable Crafting Stations

    KeithStone wrote:
    I was thinking that maybe architects or some other skill type should be able to craft crafting stations for the various craft skils.

    Cities will have the option to be open to everyone, even non tribal members- so why not have an option to put down real crafting stations for each craft type. (woodcrafting station, leathercrafting station, etc.)

    The benefit to using a crafting station would give you a slightly better roll on stats. You would still only be able to craft whatever recipes you know, the only difference is that when you make the item using the crafting station it will be slightly better in stats than without the crafting station.

    If the tribe allows it our cities will be open to everyone, this is just another thing to help encourage people to visit more of the cities in the game other than just to pick up player made quests and trade.

    It could be like a vending machine- insert coin here- and the coins go to the tribe bank- or the crafting station could be empiteid of ti's coins by the tribe leader. Also, the tribe could set the cost of using the crafting station. Raiders could break the machines to steal the coins.
    This, Are at lest something like it would be cool.

    John Wooden ~ Winning takes talent, to repeat takes character.
    Benjamin Spock ~ Trust yourself. You know more than you think you do.

  3. #3
    I would like to add a little something extra to this great suggestion and that is that these crafting stations, doing everything described above, also allow for tools to be stored and used directly from a stations inventory, freeing the players pouches and allowing the crafters to worry less about tools and more about crafting. One way it could work is the owner of the station can set a price for each tool as well as a quota. The toolcrafter would then look at the station and see the need for three wrenches, which would then be sold to the station. Then a weapon crafter would walk up with just his materials and use the tools on the workbench at the fee set by the owner. As there will be decay on tools, the price should be set on a per tool, per use basis.

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