Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: Throwable Axes

  1. #1
    Xsyon Citizen
    Join Date
    Aug 2010
    Location
    London, United Kingdom
    Posts
    25

    Throwable Axes

    Throwable Axes, Get. Lets use a Tomahawk as an example.

    1. Grab a Tomahawk
    2. Find a Target (Baby Racoon, Wandering Noob)
    3. Throw Tomahawk at Target
    4. ???
    5. PROFIT

    They should embed for a period of time too...Just for lulz.

  2. #2

    Re:Throwable Axes

    Love this idea, would give weaponcrafters something to continuously make for everyone =)

  3. #3
    Xsyon Citizen Kitsume's Avatar
    Join Date
    Mar 2010
    Location
    San Francisco Bay Area
    Posts
    423

    Re:Throwable Axes

    Of course thrown items should fall to the ground and be retrievable by who ever gets to them first. Or lost, hidden in the grass.
    [SIGPIC][/SIGPIC]
    Perception is reality

  4. #4

    Re:Throwable Axes

    Kistume, do you mean like a chance that the item disappeared?

    It would make sense that throwable weapons could be recovered, but if they are recoverable they should take a hit to durability.

  5. #5
    Xsyon Citizen Kitsume's Avatar
    Join Date
    Mar 2010
    Location
    San Francisco Bay Area
    Posts
    423

    Re:Throwable Axes

    No, I was alluding to the fact that sometimes it is hard to find things in the grass in game.

    There should not be a chance they disappear right away, but disappear later if not found in a time frame of maybe an hour.
    [SIGPIC][/SIGPIC]
    Perception is reality

  6. #6

    Re:Throwable Axes

    Kitsume wrote:
    No, I was alluding to the fact that sometimes it is hard to find things in the grass in game.

    There should not be a chance they disappear right away, but disappear later if not found in a time frame of maybe an hour.
    You'd have to scavanage for it? ;P


    Also, with the original post, being that we use a crosshair we need some type of shooting involved, so I agree.
    "Corruption is nature's way of restoring our faith in democracy."
    - Peter Ustinov

  7. #7
    Xsyon Citizen Kitsume's Avatar
    Join Date
    Mar 2010
    Location
    San Francisco Bay Area
    Posts
    423

    Re:Throwable Axes

    No, not scavenge. Drop something small, Iike a pouch in a grassy area, then walk in a circle. Then try to spot it. It is not easy spotting small items lying on the ground in the grass in Xsyon.

    Even harder to spot things on the ground at night.
    [SIGPIC][/SIGPIC]
    Perception is reality

  8. #8

  9. #9
    Xsyon Citizen
    Join Date
    Aug 2010
    Location
    London, United Kingdom
    Posts
    25

    Re:Throwable Axes

    All objects should be visible on the ground if dropped but they should incur decay hits over time till they eventually disappear (except Logs, Containers and some other things).

    Trying to get back on Topic, How much damage should throwable axes do and what stats should affect that?

  10. #10

    Re:Throwable Axes

    Digby Caesar wrote:
    How much damage should throwable axes do and what stats should affect that?
    Not sure about the damage, but the main stats would be dexterity, agility and strenght in my opinion.

    It would be about finding that sweet spot between range/dps/energy consumption.
    Ingame character: Pan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •