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Thread: Businesses.

  1. #1

    Businesses.

    It would be very unique to see players being able to buy land, build a business upon it, and be able to hire other members to store their unneeded items to sell.

    The leader would buy the land, sets up the building, can change or modify prices, etc.

    Workers are able to store their own items and set a base price.

    When a customer buys an item, it goes into a company "money pool".

    The workers and leader get a set percentage of money at the end of a set time, whether that be an hour, day, week, month, etc, sort of like a paycheck.

    Different businesses could form to create a "Conglomerate", and these business leaders could often have discussions on how to further grow their businesses, merge income, etc.

    If there was a tax system implemented in-game, a percentage of pool money would go to the better-working of the tribe/faction economy.

  2. #2

    Re: Businesses.

    1.Leaders buy land, from who? God? Remember it's postapocalypse world.
    2.Again, if we don't remember cars, all tech stuff etc. ingame, so how could we remember math and money systems?

  3. #3
    Xsyon Citizen
    Join Date
    Feb 2010
    Location
    Germany, North Rhine-Westphalia
    Posts
    104

    Re:Businesses.

    Sounds as if you want to play a business simulation rather than a post-apocalyptic mmorpg

    When in darkness or in doubt,
    run in circles, scream and shout.

  4. #4

    Re: Businesses.

    It's not necessarily buying it from anyone, you're setting a deed to tribe leaders if it interferes with their territory.

    If you're to question weather we remember math and money systems, you're questioning pretty much every system in the game. Currency goes against that, crafting, cooking, etc.

    And Lardo, that's not the case. I just want more economic options added, it doesn't necessary have to simulate every aspect of a real sim.

  5. #5
    Xsyon Citizen
    Join Date
    Feb 2010
    Location
    Germany, North Rhine-Westphalia
    Posts
    104

    Re:Businesses.

    After thinking about it, you could create a trader-guild and trader-town.
    Perhaps making caravans between different villages, buying goods from town and selling at another.

    When in darkness or in doubt,
    run in circles, scream and shout.

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