Constructive criticism welcomed.
First off, I am very impressed with the basic features of Xsyon, and the fact that the developers are being so interactive and proactive in finding ways to improve a great foundation for their game.
I've done a bit of thinking about what the 'ideal game' would be, for me, and what appeals to me and why. Xsyon definitely has a lot of features which would be in my 'ideal game' list.
I've been alive just under 25 years, and in that time have never been in a physical fight (that I can remember). Although I am physically fit and above average height, and in no way limited by my body, weight or size. I have, however, been in situations where fights could have broken out. How I've avoided confrontational situations is mostly by reading body language and knowing when the situation is getting out of control.
So my idea is:
Have signs of an incoming pvp attacks with body language/emotes/weapon drawn.
Let me explain.
In the real world, no one walks around town with drawn weapons, if I saw a guy brandishing his weapon in public I would most certainly try and keep away, unless I wanted the confrontation. However if I saw a person with weapon drawn in a forest or bush, I would be more inclined to approach them and ask what they were hunting or gathering. Having approached them and I see their face tells a story of past miss deeds or bad intentions, I have the option of running for safety before having to face confrontation.
This sort of game-play could be achieved by having a system as whereby people's intentions are questioned in-game.
Take the previous scenario of me and a person with drawn weapon in the forest/bush. If the person with the drawn weapon wants to attack me, they are questioning their intentions. They could have decided to intimidate, frighten, or greet me etc... So this intention of attacking being selected, triggers an emote or such which plays out over a set period of time, depending on a factor of different things. (Past deeds etc... Which should also effect your in-game look, for even more of a heads-up for those wanting to avoid confrontation).
Also, there are rules and laws that are put in place to prevent, people in the real world, from brandishing weapons in public places, these rules/laws are not always followed, but then they are generally enforced by the law enforcers/guards of the public place. This could definitely be used in-game as well. Tribes could have laws preventing weapons from being drawn while in towns etc... (punishment being exiled from the town, if caught?)
Another idea that could help prevent needless unfair pvp would be implementing certain armour traits.
I was talking to my brother, while on a bit of a road trip, and he was trying to pick at all the reasons why pvp wouldn't work, in this game.
One of the things he brought up is the fact that ranged fighters always have the advantage of being able to stay at range, without being touched, while dealing a tonne of damage.
I thought about this and when I think back to my history classes, at school, and the days of knights and armour, arrows and projectiles weren't a huge problem. That's because most projectile weapons need to penetrate to be effective. People realised this back then, so they made armour that couldn't be penetrated by arrows.
I've played quite a lot of games where armour has no relation to real life amour, in that it does not prevent the type of damage it was invented to protect. Games that have different types of damage like blunt/piercing/slashing and its respective armour are getting closer to the point.
My idea here is use different types of damage, as above, and have armour that does what armour is meant to do, protect (shoot 100 arrows at a steel breast plate and it's still fine save a few dents, maybe, and the person wearing it is even less damaged than that).
You developers already sound like you're on the right track with having clothing for comfort and looks rather than stats. As an explorer I may wear light and comfortable clothes as to let me move faster for longer. As a hunter / gatherer I may wear more dense clothing to protect against the weather and even pieces of armour to protect against animals/thieves etc and as a guard/fighter/warrior I would probably wear amour that would protect against weapons and not be too fussed over comfort.
Arrows shouldn't hurt the warrior wearing plate or bone armour, or any armour that would protect you in real life, for that matter.
These are just a couple of ideas that I would definitely like to see in a game. Especially a game such as this.
Lastly, I am going to pre order later this week, I was wondering if my weapon of choice could be a fishing rod and if there is a fishing feature in the making for Xsyon? (I haven't stumbled across any fishing features yet, unfortunately).
I have more ideas, but this is too long already :blink: