Page 1 of 6 123 ... LastLast
Results 1 to 10 of 52

Thread: Currency

  1. #1

    Currency

    What has there been released about money so far? I did a few searches on the site and on the wiki and came up cold.

  2. #2
    Update: I just found this.
    Economy

    The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency.

    Town and individual bank accounts.
    Towns can impose taxes.
    Town quartermaster can collect resources and goods.
    Player run shops and auctions.
    Players post want ads to increase demand.
    Resources can be controlled and destroyed to reduce supply.
    Trade between individuals and towns.

    Is that all so far?

  3. #3
    Are we going to have the ability to print or customize our currency? Like if we have a certain amount of gold or silver we can mint coins?

  4. #4
    This will start off with simple player bartering / trade. We will add trade totems to allow players to set up offline trades. Tribes will be able to set currencies based on common items. Object decay and loss of quality as well as resources limited to certain areas should help to drive trade and the economy.

    Was posted in this thread: http://www.xsyon.com/forum/showthrea...icial-FAQ-List

  5. #5
    bills, coins, beer tabs and bottle caps can be found in game and they will probably be used as currency. Tribes can set different currencies so it will take a while for economy to stabilise.

  6. #6
    It will definitely be a barter-style economy at first. Players will be trading things they don't need for things they need. However, over time, players will discover what some of the most essential materials are, and those will be established as a kind of currency. And, moreover, that could very well change based on supply/demand.

    For example, nails could end up being in high demand, thus everyone will be wanting them and trading to get them. When that happens, nails will become a kind of currency. People will say things like, "I'll give you 50 nails for that X." The beauty about this game is that the developers aren't setting a currency, and therefore the value of resources and items will not be set either. And, since there are no NPC vendors (thank God), there won't be an infinite supply of resources with a base price.

    It all comes down to simple economics. For instance, if the developers introduced an NPC town with a vendor you could buy skulls from for 20 nails a piece, this does a deservice to the game's economy. Why? Because then the price of skulls could never be higher than 20 nails--forcing players to sell them for 20 or less. It's going to be very interesting to see how the player-driven economy grows and evolves.

  7. #7
    Nice thats all some good info. Thanks abunch. Thats a good theory alex and i think for larger tribes trading its going to be with nails or some other low weight commonly used item.

  8. #8
    Quote Originally Posted by Illmaculate View Post
    I thought there were no rare resources, Jadzia? You cussed me out in my last thread when I said it's stupid to have safe zones when tribes can lock down 'limited resources.'
    Resources being limited to certain areas doesn't mean they are rare. There will be a plenty of them, but not everywhere.

    I cussed you out ? By saying that there are no rare resources ? You are a bit touchy, lol

  9. #9
    I see things harder to find/make being a currency beyond the barter system. Perhaps only scavenged items like bottle caps.

    It will be really interesting to see if actual currency will become that in game based on our preconceived notions. Maybe nails will be, who knows. I find it interesting that the abstract concept of "money" is replaced by the barter system when things are "primitive" like thet are now or when inflation is out of control.

  10. #10
    Nails won't be currency and there's a simple explanation, you don't use money in crafting. We may use it as a base value, and build currency system around it.
    We'll some day run out of scavenged nails and have to craft them, and their value will most probably change.

    I'm guessing $, beer tabs, bottle caps. It's the most obvious choice.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •