Originally Posted by
MrKrueak
what you think you knew is not correct, tribal areas were always going to be optional safe zones, check feature page again.
Combat
Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance.
Skill and statistic based combat.
Manual targeting, affected by abilities.
Manual defense tactics including dodging, parrying and blocking.
Body part targeting for critical attacks.
Weapon types versus armor types.
Combat permissions in tribe zones based on tribal settings.
Combat will be revised during the Prelude and improved to match combat oriented games.