I know, this word is overused these days, but so far, i like the 'potential' of this game. At the Moment there is only one problem which really really bothers me, and will propably keep me from subbing when its going life, and thats this insane grind.
Take scavanging for example - you can do 3 hours of walk, press 3 ( since 1 and 2 is not usable - wtf ?!), walk, press 3, walk, press 3 and get maybe 5 skillpoints and not even one bolt. This is just not right ...
Or sneaking - i tried that for hours yesterday and i don't got one single freaking point for it.
It feels like a good old leveling game, but instead of having a char level from 1...x once, you have to level from 1 to 100 like 10 times, and each time you have to do another repetive and boring task for ages.
This maybe is what some are looking for, but seriously, they should try anarchy online .. or lineage.
I for one see 2 problems with that: it leads to macroing and it centers the game around maXxoring skills.
Since there is a skill decay, terraforming, open pvp, tribes and loads of stuff ahead, there is really no need to have these traditional slow progressing skills - it should at the very very least be as fast as it is in Mortal Online, where you see almost immidiately a skillgain the first time you use it. Lets say it again: at the very very very least !
And you consider 15 hours of scavanging fun ? ( and what you have to do for that, i described in the op ) Personally, i think games should be about fun, no ? And what about the macro part ?
Skill decay is here for you to hinder you from becoming a master-of-everything. Exponential slower skillgain and real knowledge/experience should separate the master from the average. It should take no longer than one or two hours to get to 75 scavanging, if you dont have many other skills.
If you max out the skills in like 2 hours....what are you going to do then?
Right...you complain about having nothing to do...or get ganked in pvp...
The skill gain is okay, if you don't like scavanging, then don't do it...do something useful like Toolcrafting or something else...most of the parts can be found by extracting Scrap stuff from the scrap yards...then sort it and *tadaa* you get mostly everything you want.
Some parts CAN only be found by using scavanging, like shovel heads, saw's and so on.
And the game is not for maxing out ALL skills, because you have the decay on it.
If you want to get Scavanging up to max fast, then do some terraforming (you get really good exp) and when you lvl up you can spend all the extra points on scavanging...
EDIT: about macroing: i think there will be bans for it....and when you scavange when ur afk you will get ganked
seems like some skills level fast and most retardedly slow, maybe its got something to do with stats. but teraforming levels up fast for me and I've gained 3 whole levels from doing that for a few hours, whereas doubt I even got enough exp for 1 level from doing everything else put together!
Bug? feels like it. however even in darkfall at first skills go up really fast and you feel you are progressing, in xyson apart from bugged teraforming, it take days to get skill/lvl ups and really feel like you are progressing.
See, I think (my thoughts only) that you have the wrong mindset. You logged into the game, looked at the numbers besides your listed skills, found out what the max was, and set a goal to "get them numbers up". It's the same mentality that a friend of mine has. He plays WoW and constantly complains about the lack of content...yet he powerleveled 80-85 in two days doing dungeons...the same dungeons..over and over again.
PLAY THE GAME! The skills will come with the fun. It's not the game that "centers...around maXxoring skills"...it's the players.
Use skills when you need them and set some goals for yourself other than maxing out a bunch of spreadsheet numbers! The game will be a LOT more fun I believe.
Please do also read the part "if you dont have many other skills" and "exponential slower skillgain" and "skilldecay"
All i meant was: it should not be neccisary to grind alot if you only want to do one or two things good enuff. It should of course take quite awhile to master something or be good in many different areas. But even then "grinding" should not determine how 'good' you are. If i allways sneak my enemy, and allways use daggers - i will ultimateley be better than someone who only used it on training puppets for 2 hours.
Can't you imagine more than this standard concept rewarding only people who 'work' games instead of playing them ?