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  1. #131
    Quote Originally Posted by FabricSoftener View Post
    how everything will eventually pan out nobody really knows 100% for sure, not even the developer. That said, what you can count on is that this game will be crafting/building primarly with pvp as a secondary focus. the developer has said that more than once and reading the feature list on the game as well as taking a close look at what he has decided to code first should give everyone a general idea of what to expect.
    This game will be pvp light.
    Without an active pvp crowd this game WILL die.

  2. #132
    Quote Originally Posted by yoori View Post
    Plaese read some more about the game, your points doesn't make much sense. There will be war with PvP players or without them, crafters need resources to craft and everyone needs crafted items just to survie. Once scrap piles are gone there will be war, probably over mines. No one is trying to force no PvP rule on this game, we just trying to tell you that PvP will not look like you see it.
    Serious wars will start when scrap piles are gone and WAR system is implemented. Just wait till it happens or come back then.
    a combat character doesnt have to be a pvp only character, well currently it does as theres nothing else to progress on. Im not trying to force crafter into pvp, just force tribes to actually need a decent combat character defense squad to protect the pve players. pvpers get a goal and a need, and crafter get the pve in saftey they want, but now also have a very significant need, a need to make sure their defenders are well equipped.

  3. #133
    just look at it this way, within reason, the game will become what the playerbase as a whole desires..jook is rather open to adaptation.

    if in 9 months its pure FFA PvP with crafting a side only to be for combat related items, so be it..its what the whole as a mass wants.
    if its a crafting carebear land with 'duels' and "both side agree to" tribe wars, so be it is what the playerbase as a whole wants.

    so let the masses decide as a whole and it evolve into whatever it becomes..and not so much a "well I dont want this, regardless of what others want" type of viewpoint.

    In the end, the MMO playerbase looking for what it wants as a whole will be what it will become.

  4. #134
    Quote Originally Posted by FabricSoftener View Post
    how everything will eventually pan out nobody really knows 100% for sure, not even the developer. That said, what you can count on is that this game will be crafting/building primarly with pvp as a secondary focus. the developer has said that more than once and reading the feature list on the game as well as taking a close look at what he has decided to code first should give everyone a general idea of what to expect.
    This game will be pvp light.
    Without an active pvp crowd this game WILL die.

  5. #135
    Quote Originally Posted by Dontaze_Mebro View Post
    Without an active pvp crowd this game WILL die.
    there goes that 'if you dont do what I want I am going to leave' bullshit again.

    There are plenty of games with no pvp or pvp light that are pulling in plenty of money I am hardly worried about that.

  6. #136
    Quote Originally Posted by Dontaze_Mebro View Post
    Without an active pvp crowd this game WILL die.
    way to be biased and narrowviewed...by that factor, without an active PvE and crafting crowd it will die to a darkfall,MO,earhtrise, etc death also.
    dont state one side of the fact without the other...

  7. #137
    Quote Originally Posted by Dontaze_Mebro View Post
    Without an active pvp crowd this game WILL die.
    if they went full out sandbox pvp, this game woul be flooded with people looking for the sandbox pvp ruleset in a game with more to do than just combat, it will be in perfect harmony as the crafters will have a much more significant need, making sure their tribes defenders are the best equipped, and the pvp crowd will have plenty of other combat character to fight.

    us pvpers are tired of there only being weak and defenseless crafter to gank...give us something to do...

  8. #138
    Quote Originally Posted by fflhktsn View Post
    if they went full out sandbox pvp, this game woul be flooded with people looking for the sandbox pvp ruleset in a game with more to do than just combat, it will be in perfect harmony as the crafters will have a much more significant need, making sure their tribes defenders are the best equipped, and the pvp crowd will have plenty of other combat character to fight.

    us pvpers are tired of there only being weak and defenseless crafter to gank...give us something to do...
    and you as a PvPer seem to 'know' what type of demand and enviroment us crafters want..why do you keep putting words in our mouths..while at the same time ignoring the ones that do come out of ours?

  9. #139
    Quote Originally Posted by dxwarlock View Post
    and you as a PvPer seem to 'know' what type of demand and enviroment us crafters want..why do you keep putting words in our mouths..while at the same time ignoring the ones that do come out of ours?
    because i know you want a purpose in the game....

  10. #140
    Quote Originally Posted by dxwarlock View Post
    way to be biased and narrowviewed...by that factor, without an active PvE and crafting crowd it will die to a darkfall,MO,earhtrise, etc death also.
    dont state one side of the fact without the other...
    DF didnt die, and AV has done quite well. MO never implimented crafting or combat, it was all just words on paper, Earthrise is about in the same spot we are...only their servers are allowing people to play currently.

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