Originally Posted by
dxwarlock
no Ive replied to each one with an example..maybe you just missed them in the flury of posts.
the mobile safezones.. what tribes going to build a huge village..to ditch it and start from scratch because they are a little too far from junk in thier ring?
the risk vs reward...I gave 2 examples..an ingame, and in life example of how the logic is flawed.
and how do you get more PvE people that fight back? wouldnt that just mean they are PvP? as they are wanting to fight? then where does that leave the PvE people that dont? just a version of the ones that need to hurry up and get with the PvP?