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  1. #361
    Quote Originally Posted by Xsyon
    One last clarification as I need to focus on other things: Consensual warfare would mean tribes choosing to be warring tribes or not. This would be a permanent or difficult to reverse choice, not a switch and would have benefits. Wild areas will remain as open PvP areas on both servers.
    Peace server.

    As I said for ages now..Save Core (were ever you start now) Open Land, And I bet some Tools im also right on the Extended land claims being Open war ( build a totem, place a extended land totem, fight for totem)

  2. #362

  3. #363
    Jordi, pleas keep one server completely as you envisioned Xsyon, and call it "Core" or "Normal" server. Keep true to your initial idea, and make the game that you want to play. As some said: stick to your guns.

    The only difference between servers would be:

    a) CORE server:
    - main tribe territory (in current lake Tahoe area)cant be conquered - optional full conquer mode for those who want one, this would have no other benefit than ability to siege another tribe who is in full conquer mode and destroy their totem
    - main tribe territory (in current lake Tahoe area) may be raided with limited loot rights and rules to raiding (risk vs. reward)
    - tribal warfare revolves around additional land and resources (as it was envisioned)

    b) NON-CORE server: main tribe area can be conquered and totem destroyed (whenever game is ready for this)

    Or make BOTH servers core server.

  4. #364

    Understanding

    Dear Jordi,

    Its obvious that people care about this creation of yours by the dramatic responses we have seen in this thread. I suggest you hold a vote on whether people want a war server. You might be surprised by the result. We understand why you have tried to do this to appease a demand from the PvP element and its a great idea however I think it has not had the intended effect. I would never have predicted this kind of response from the community. While its a simple technical change, the perception of that change in the wider community is far greater.

    If you have more than expected numbers, open a second server but don't change the mechanics of your vision. At this late in the game its a real shock for many in the community to have a split in the server types and this is what people don't like. While its a simple technical change, the percecption of that change is far greater and the numbers will reflect that. People are feeling as though the rug has been pulled out from under them.

    They have come to love your vision and your creation, as have I.

    Please,... don't change it.

    Kindest Regards

    Zerlargal :-)

  5. #365
    Xsyon is supposed to be a sandbox game which ultimately makes players the content. By splitting the playerbase in half (hopefully it doesn't distort worse than that) you have also halved the content in the game. There are fewer tribes to ally with, fewer players to trade with, fewer enemies to war against, less competition for crafting, less contention for prime real estate, and less social interaction (both ingame and out).

    Part of what appealed to me about Xsyon was that it was a single world that would expand its borders as the player base changed. This meant new frontiers to explore but also that you could never escape the consequences of your actions by switching servers. Builders needed warriors to protect their towns from raiders, warriors needed crafters to equip them, crafters needed builders to give them somewhere safe to work, and raiders needed everyone else to give them something to do and stuff worth taking. By creating such opposing titles for the servers (an awful idea btw) you are encouraging warriors and raiders to go to WAR and builders and crafters to go PEACE when the differences between the rulesets are extremely minimal. Instead of getting a single well balanced server populations you are creating two unbalanced populations. Without the balance I fear that both servers will stagnate and lose the 'fun'.

    If one or the other server proves more popular, my experience in every other game, it is a self reinforcing phenomenon. People want to go where the action is rather than playing in a ghost town. This negates much of the value of splitting the population to manage territory because in short order it will tend to shift heavily one direction or the other. Most games when faced with this either split or merge servers both of which are unviable options for Xsyon's design. Splitting the server diminishes the content of the game by reducing the potential player interactions. Merging is an even worse possibility as you have physically different worlds (from terraforming and harvesting) to overlay and multiple people with ownership of the same territory. This means that a dying server will force players to start completely from the beginning or (more likely) just quit the game.

    Two final points:
    1. Please clarify if 'PEACE' will ever have non-consentual tribal wars. This is an extremely important and relevant piece of information for making the decision where to play.
    2. If you absolutely must have multiple servers give them less extreme names so that the population will spread more evenly. Wolf and Hound would be good choices since they are similar but one implies a slightly wilder and agressive beast while the other is domesticated. This means that the non-forum going people who haven't seen the descriptions of the (minor) differences won't assume that WAR is a free-for-all or chaos ruleset or that PEACE is 100% safety from pvp.

  6. #366
    Quote Originally Posted by Zerlargal View Post
    Dear Jordi,

    Its obvious that people care about this creation of yours by the dramatic responses we have seen in this thread. I suggest you hold a vote on whether people want a war server. You might be surprised by the result. We understand why you have tried to do this to appease a demand from the PvP element and its a great idea however I think it has not had the intended effect. I would never have predicted this kind of response from the community. While its a simple technical change, the perception of that change in the wider community is far greater.

    If you have more than expected numbers, open a second server but don't change the mechanics of your vision. At this late in the game its a real shock for many in the community to have a split in the server types and this is what people don't like. While its a simple technical change, the percecption of that change is far greater and the numbers will reflect that. People are feeling as though the rug has been pulled out from under them.

    They have come to love your vision and your creation, as have I.

    Please,... don't change it.

    Kindest Regards

    Zerlargal :-)
    QFT

    tl;dr: THERE CAN BE ONLY ONE!

  7. #367
    Calm down, chicken littles of the apocolypse. The War server will be stuffed full of crafters and builders almost from the very beginning.

    Why? Because at some point it's likely the Peace server will offer settlement options in areas where there are no safe zones.

    And if Peace server tribes don't know how to build, supply, and defend a fortified location and carry out effective sieges on the fortified locations of other tribes, they're going to get stomped by the tribes who do know how. So all tribes who look forward to the future and who intend to move into newly-opened areas that have no safe zones will spend time on both servers. And that means you full-time War server players will have wobbly-legged, weak crafterling victims to play with.

    There's going to be more back and forth on these two servers than a...well, nevermind.

  8. #368
    Very disappointed to read theres to be two different ruleset servers, the big appeal was having tribes with different approaches to the game in one world. The war and peace servers has killed that vision for me.

    *Oh and hats of to the wankers that cried for safe zones to be removed, your the ones to blame.

  9. #369
    Xsyon Citizen Venciera's Avatar
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    Quote Originally Posted by Vandali View Post
    Very disappointed to read theres to be two different ruleset servers, the big appeal was having tribes with different approaches to the game in one world. The war and peace servers has killed that vision for me.

    *Oh and hats of to the wankers that cried for safe zones to be removed, your the ones to blame.
    I feel just the opposite. I'm thrillled and greatly relieved. I have no interest in building a pretty tribal fortress so i can stand back and take screenshots of it. I want a reason to form tribes and maintain them. That reason is survival. If I, or we fail than we'll just start over, or join the enemy lol. Either way I'm looking forward to the War server.

  10. #370
    Quote Originally Posted by Venciera View Post
    I feel just the opposite. I'm thrillled and greatly relieved. I have no interest in building a pretty tribal fortress so i can stand back and take screenshots of it. I want a reason to form tribes and maintain them. That reason is survival. If I, or we fail than we'll just start over, or join the enemy lol. Either way I'm looking forward to the War server.
    We'd have seen safe area's diminish with time as the game evolved, but the we want it now generation has tossed a spanner in the works.

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