I was thinking about the good, neutral and evil alignment system here and from the limited info we have, they all seem to have very little difference to them. Its a shame developers don't try to make asymmetrical races/factions/tribes more. I actually find it astonishing that Starcraft is like the last game I played with asymmetrical races. Its almost like developers don't want their games to succeed. Well enough of that little rant, i'll post a couple ideas to make the tribes more different from each other.Due to my hate and inability of writing, i'll just do point form:
- Only good and neutral tribes can do the larger crafting projects, evil tribes can do smaller crafting stuff but evil tribes should not be able to craft buildings or major projects. Only Evil tribes should be the ones that have a mechanism to take away or invade and live out of other peoples buildings, forcing the crafters to start a new townsite.This would represent the real life evil people who are usually too dumb and/or lazy to do anything themselves and in like real life this would force evil players to always try to live off good peoples hard work.
- Neutral tribes should have major consequences to attacking anyone, basically to the point where they can't really attack or war with anyone. Make a mechanism so they can defend themselves without consequences but that's it. I hate people in MMO's who call themselves neutral but still want to fight or get involved in political stuff.The current system where neutrals can attack evil tribes is kinda dumb because it just seems like a they are good tribes, in terms of game mechanics, but not in name. Make it so neutrals are nerfed to fight to the point where they shouldn't fight.
- Players in Evil Tribes should see everyone's names in Red, even their own tribe members. Please make the name and color system in DF where allies and friends are in blue or green, for good and neutral toons only. Evil players should see nothing but red names. Oh and please have friendly fire. This would make a evil warband truly chaotic to themselves and their enemy's.