How about we play the game first and have a world built (the entire purpose of prelude...), instead of spreading hypothetical scare propaganda that only tribes will have junk. There is a far more junk out there then there are tribes. Will it last? No, but its not suppose to. Junk exists to be the building blocks of the new world (my theory anyways). I have traveled almost the entire map, you want to know what I have seen? More junk then people...
I agree with original poster, that would be a great idea
I agree there is a problem with homesteads on junkpiles but I would rather avoid hard restrictions. I would take the OP's idea over what is currently in place but here is an idea I'll throw out there.
Let it work as it is now; the homestead/tribe squats the junk just for them but since they are living on the most hazardous area post Apocalypse (rotting flesh, pcb's, heavy metals, noxious chemicals etc.), they suffer some serious illnesses that would be indicated by serious reduction in all stats. That way they can have the freedom of living on trash but with real life based consequences. It just seems silly that peeps living on the most inhospitable spots have the greatest advantage.
Still doesn't solve the problem of using and alt to squat the junk but I still think there is some merit.
Maybe restrict the size of land owned on junk?
The destructible fences sounded pretty interesting as well.
Food for thought, would like to hear more ideas
Food for thought,
I like this idea, a lot! I agree 100% with what you said in OP.
I love these threads where people are so incensed about the ability to put a totem on a junk pile, or even to just control one within your tribal radius. I would guess this was considered while making the game, part of the point being to control resources.
You start penalizing a tribe for controlling a junk pile then you'll need to penalizing them for controlling anything. Wood, grass, rock, water, junk..it's all needed resources. There are a LOT of junk piles out there if you're just willing to look in some not-necessarily very desirable places. Where we're at there are at least 5 large unclaimed junk piles, all not that far from water too.
Junk piles are going to be depleted pretty quick once clans/tribes really get going, especially due to the need to terraform for their settlement if the JP is within their zone of influence. The only thing that'll really be an issue, then, is the solo players or small gathering groups running around homesteading on JPs.
So, really, as far as I can tell this is just another thread with issues regarding solo players/breakaway gatherering groups.
I'm astounded as to how short term you people think.
You all keep saying theres more junk than people, theres no scarcity of jps, etc. You compare it to resources like grass and water, which is infinite. My god. Am i talking to children? Is no one else thinking about the permanent long-term benefits clans are getting from this without any repercussion or vulnerability or threat? Or are you all just so happy with the idea of going afk with a macro to click the "scavenge" button while you sit in your safezone campground that encompasses jps.
Its 1 in the morning and im drunk and i can still think better than you guys. Come on
1. I don't use macros.
2. The only reason I plan to live on a junk pile is to prevent tribes from fencing me out of them. I'd rather not live on one at all.
3. Since I don't use macros, I can't go afk while crafting.
4. If I wasn't worried about being fenced out, and if I did go afk while macroing, I could do so without living on a jp. I would just park my totem a short walk from a jp, trot over, grab scrap, trot back, sort, drop it in a basket, rinse, repeat, until I felt like crafting via macro and afk.
5. Unless and until macros are allowed (which I'm against) macroers should be banned. Exceptions could obviously be made by Xsyon devs/staff for people who are disabled in such a way that clicking is damaging or difficult. Everyone else can just click and get over it.