Great point made by river111 on page 5 of this thread:
My own rant is on page 4...
but ideally, also give us a way to remove someone else's totem.
How exactly can we do that now without just being super annoying?
In reality someone could walk up, burn your house to the ground, chop your totem down, and walk off.
But also "in reality" there is a "fair balance" deterrent, because you could have sentry/alarms (dogs, watchtowers etc), and if you kill someone, or injure them, they are likely to be permanently removed as a threat.
This is a game, not reality- yes I know.
I'm not advocating a perfectly realistic system; this is a game and that is why games have systems for dealing with things like conquest and diplomacy which are balanced to the specifics of the game boundaries (Which are by nature, limited to less-than-real).
You have to admit though, that making a game with such strong focus on realistic features not having a system to balance basic property rights is kind of strange.