Originally Posted by
ifireallymust
You are being shockingly unsurly today.
But your sig is still draining my IQ.
Here is what fuels my apprehension:
Devs come up with a way for homesteaders, bands, clans, and small to medium size tribes to indefinitely fend off a zerg tribe (provided the defenders have the appropriate skills high enough and are willing to put in the time, effort, and intelligence to build properly).
Zerg tribes complain that this is in no way realistic, no matter how well the defenders built and that it is tantamount to a safe zone. (Same will be applied to any magical or pet property defenses when magic and taming is in the game.)
The complainers will be correct. It isn't realistic.
However, if sufficient numbers will always prevail in all pvp situations, including sieges, then the first goal a new player should have is to join the largest tribe or the largest alliance in the game. All other attempts to defend property are pointless. If enough people want the location you live on or what you keep in that location, you will not be able to defend it.
My greatest apprehension, therefore, is that superior numbers will always triumph in pvp, and that the end of safe zones will mean the eventual end of homesteads, bands, clans, and small and medium tribes.
Two servers with different rule sets, one that keeps safe zones in some form and one that does not would allow the continued existence of solo players and people playing in small groups.
A safe zone area that is maintained after Prelude and additional areas that do not have safe zones would allow the continued existence of solo players and people playing in small groups.
Defenses that will hold indefinitely against a zerg would allow the continued existence of solo players and people playing in small groups.
A mechanic such as Eve's hisec, where the attacker loses something of theirs in order to kill another player would make many solo players and small tribes unlikely targets of attack if properly implemented. For example, a siege against even a homestead might take several days to succeed (if the homesteader(s) have built well), and cost a huge amount of effort and materials. But the moment any tribe becomes wealthy and organized enough to absorb the costs of a siege when nothing of equal or nearly equal value will be obtained, the mechanic becomes broken and no longer serves its purpose. Also, new players would either need temporary protection or the means to build at least a temporary barrier that is costly to remove, or new players will be huge targets.
The devs might come up with a way to maintain diversity of tribe size that isn't on this list, or they may decide diversity of tribe size isn't as important as realism. Either way, though, my concern is with my ability to play solo in Xsyon in the future. I might not choose to, but I want to be able to, and the end of safe zones could mean the end of solo play (and small tribes, bands, clans, etc.)