Alright, I got a few things I think I need to say on crafting.
First off I gotta speak on how I want to make sure the crafting makes the game feel solid. Then I wanna state some crafting type ideas.
Most games have crafting overly simple, you get resources and spend 1 click to make the item.... over... and over... and over.... And this makes items feel like trash. Weapons are even done this way, and make it feel so cheap and pathetic.
So, I want to make sure, through voicing my opinion since we can't really know how the system works, that we have a more difficult and time consuming crafting system. If it is this way, this is my support, if not, this is what I think is necessary.
What we need is like, more complex items, taking time to make and needing a lot of extra things made to make it. I think making a bundle of pointy sticks should be quick and easy, but to craft a metal sword should take a nice long time, even for one.
This game is less of a respawn and hunt who killed you type of game, and thus weapons should take longer so they feel more important. The higher the technology and power of a weapon, the more it needs in order to be made, both time, resource, and component wise.
Now, that's my opinion on the crafting system itself, and so, since I don't want to make more useless posts, I will put more crafting ideas that I think would be fun!
Preservatives- With food and decay, we need a way to make food last longer. So I suggest more food recipes such as combining such as honey and fruits to preserve them longer at the expense of nutrients. So preserved foods would fill less health but lasts longer and makes it easier to store for long times.
Candied, pickled, dried, smoked, ect. I think having preserved foods would let tribes operate a lot more interestingly and take longer journeys for resources.
Free Base Weapon Creation - rather than just being set recipes, I think it'd be nice to set together a group of ingredients, such as components and parts, in an effort to create a recipe and new item.
The game may be planned like this, hard to find out, and possibly with these ideas, and I hope it is, but if not, then here's my 2 cents into crafting and what I look for.
Even if not like this, I bet Xsyon will have a killer crafting system anyways.