At the risk of exposing myself to derision, I was told the devs read this part of the site, so I figured I'd post it here in the hopes they'll see it. Apologies if it is out of place, I'll post it under the other section meant for specific dev questions if necessary.
So, I log in to find that the area around my tribe's totem has been reduced to a wasteland. All of the trees destroyed, logs destroyed, and stumps destroyed. Based on after action accounts, no attempt to harvest these supplies was made as it was intended as a form of non-direct pvp.
While I didn't expect the game to hold my hand here, seeing as there is nothing we can do about it post-event seems to indicate a significant break in the system.
My main question to the devs is: "Are such slash-and-burn tactics considered viable?"
And, if so, are there any systems in place planned to help mitigate the unmitigated dickery of the tactic?
The problems is that there are literally no cons to doing it, which means that people WILL do it if for no other reason than "teh lulz", meanwhile we suffer and there is no way for us to stop it.
Setting aside the "well, if this were really a post-apocalyptic setting people wouldn't be nice" argument (which is false, because if this were real life nobody could destroy resources that fast and permanent death is either a sufficient deterrent or a permanent solution to the problem), we need something.
While I advocate the ability to replant ourselves, that still faces the problem of forcing "peaceful" players to work hard for resources that take nothing to destroy. And, in fact, harvesting those resources is a significant pain in the ass while destroying them is far, far easier.
I generally don't like to point out a problem unless I have a solution, but in this case I'm not very adept at making balanced game systems.
In which case perhaps the community has some ideas that would allow PvP without leaving non-aggressive players ripe for the abuse which will happen if no checks are in play.
Thanks.