Dont need to explain why this needs to be implemented ASAP!
As the game is PvP oriented, we can't live without this! - Its brings SO many problems with making alliances and trade agreements when you cant see who is who.. !!

My own reply to a post has been added:

Quote Originally Posted by Vandali View Post
Adding tags removes a tactical element to the game. This was done in another open pvp game much to the annoyance of the player base. You can quite clearly see the names of a player when your up close and personal, and if a player is unsure whether that player name is friendly or not is a problem of their own making.
Im sorry to say this doesnt remove any tactical element at all dude.. The only thing it brings is frustration, and limits the ability to establish alliances. We are having major issues with identifying people in our surroundings atm. With NAP's being established, it's near impossible to remember 50+ names, who you are allowed to attack and who your not. We are trying with different methods for indentifying people you walk up to, but its a retarded system..

Lets say im sneaking up to a guy who is fishing etc. Dont know if he is friend or foe, i have to get his attention.. Hmm, local chat? Local chat is freakin 500 miles wide, and a "Hey you XX, what alliance are you in?" There goes the moment of surprise, and half the globe can see what im typing. Yes there is whisper, but again.. Who the hell whispers a dude you are about to attack? Suprise attack ruined...

Emotes? Mmmm no.. You come across a guy in the wild... You stop up in front of him.. Doing the chicken, miiaaaww, pray, crying emote - Cuz thats your signal that you are friendly.. When you are done doing your emotes, the guy is either 5 miles away or killed you already...

I dont want a auto target system, where you can just tab through people. If you are close enough to see his name, you should also be able to see his tribe name.. Nothing more, nothing less!!