I love Xsyon. But getting skills and being able to craft stuff is too fast. Progress so easy if you know what you are doing. Lets take it apart bit by bit so you know what I'm talking about.
- Scavenging. I started with 25 and 5 days later I have 90. I find 3-4 old saw blades a day when I focus on scavenging, abuot 20 bats, bazillion weights and hundreds of nails and screws. I have a feeling that I will have maxed scavanging by next Sunday. Two weeks into game and I will already have maxed most important skill (that lets you get whatever you want by simply trading for awesome stuff you can scavange) - Broken imho.
- Toolcrafting - Different tools have no level requirements. Standing on rocky surface, farming rocks and using them to to make random 1-rock tools will yield you all tools you can make in this game in matter of days. No difference between pioneers master chisel (which you can get at very low toolcrafting levels) and regular chisel. Not that I can see anyway. With this anyone can become a toolcrafter in 3 days only which kills toolcrafting as a profession. Unlike with leather or bone you can get to any tools and don't need blueprints to unlock sets.
- Weaponcrafting is same as toolcrafting, stand in one place and spam medium wooden handle + nails (once you get it) and you can make any weapon in just few days (providing you have enough wooden handles and nails, not that hard to obtain to be honest) regardless of your skill level.
- Architecture - lvl5 architect can make complex walls but can not make branch fences? Spamming enough will yield you anything you want, same as toolcrafting (although not that easy). How about some limitations to what lvl5 people can do, and progressive advance. This way it feels too much like lottery.
- Fishing and foraging - Progress is simply too fast. At lvl 20 fishing you can feed entire tribe for a week in only few hours effort of fishing. And by the time you end your fishing session you could be lvl40.
Leathercrafting, tailoring and basketry make more sense. You need to obtain knowledge from blueprints and those are level based. You can not make daogwa assault armor unless you are lvl50 or higher in basketry and getting new parts is hard, you need to make a loot of grass twine to get there. Twine??? Yes, that is another broken part. You should not get new daogwa assault armor part knowledge by crafting pouches. Same with bone armor, bone stakes should not give you deathbone armor knowledge (if you already know how to make one part). This is not that bad as progression on higher levels is really slow, but still is not optimal imho.
I'm a solo player (I did a lot of trading for my baskets at start) that is now completely self sufficient in this game. In a month or two I will have most skills maxed or very closed simply by grinding a lot as resources are too abudant and skill progression does not exist for most important craft of all - toolcrafting. I had all the tools I will even need in just 3 days.
It is enjoyable to be able to do everything so fast, but I'm afraid that in a month we will not have an economy as everyone will be able to do and make everything.
There are ways to solve this. Like much slower progression, reducing resources (junkpiles are simply too many and too rich) but I have no silver bullet to get it right from day one. In example of toolcrafting I would like to see some sort of difference in quality of tools and clear separation. For example:
- Forager set of tools - until lvl20
- Scrapper set of tools - until lvl40
- Trapper set of tools - Until lvl60
- Pioneer set of tool - 60-80
- Master set of tools - 80+ (hard to make, tough on resources, fail rate at crafting them should be big)
Similar for weapons. A newbie crafter can make PMX bats but should not be able to make much more. Lvl separation would encourange people to trade at lower levels if they want to get something instead of getting it in only few days grind.