Been trading up and down the northern and eastern zones, and aside from the rare materials and high-value resources that everyone and every tribe is trying to get their hands on, it seems like there's less and less demand for more mundane items.
Tools, baskets, clothes, etc seem to be deteriorating in value extremely quickly, to the point people are just handing them out to get rid of them.
Part of the blame for this is probably because of how easy it is to simply grind Toolcraft, for tools, but the rest of the bigger issue at hand is that there isn't any item decay.
While the PvPing crowd is helping, somewhat, with this -- it doesn't solve the issue at hand that the supply is going ridiculously up and the demand is practically withering away. Eventually, when people begin to craft those higher-end items from ultra rare resources and they don't deteriorate, the world will become flooded with them ( both because of their extremely high quality and the fact that they do not decay as quickly as low-quality parts ).
Even the PvPers are eventually just going to start tossing the items they loot from people.
What item decay directly ties into is Skill Decay. I've got about 30 in almost every craft with a good bit of recipes in all of them ( except Architecture ) -- not because I want to try and jack of all trades it, but simply because I haven't decided what to specialize in.
For the sake of not making specializations obsolete as well as flooding the world with high-end items ( because that's quickly going to happen at this rate ), Skill Decay and Item Decay need to be turned back on.
Not at the cost of performance, but something needs to be done.
I'd just like to get a feel of what everyone else thinks about this, and if they've begun to notice those same trends.
ofc, item decay and a character system were you have to specialize is needed. However i think they keep this on for a while now so the world gets flooded with first basic tools
The poblem is though I've already seen a few Master Craft items floating around. A few tools that use obsidian already, too ( granted those are still very, very rare ). But the point is that the longer item decay is off, the more these items will begin to show up and the less they will be worth in the long run.
On the one hand, yes, I think basic tools should be fairly widespread. But considering some toosl only require a rock and/or some twine, I'd say the world is nicely saturated with tools and won't "run out" any time soon.
Though more than tools, the rest of the craftable items need decay just as much. Armor ( even if cosmetic only right now ) needs decay. Clothing. Weapons. Tools would be, initially, the biggest to be impacted by item decay. But all crafts would benefit from item decay -- more demand all around. Architecture.....does that deacy? Will that decay? That might be good, too, if there was some type of "upkeep" possible.
Originally Posted by mrcalhou
Yeah, it kinda sucks. One more area that Eve gets right and most other games get wrong.
I greatly enjoy the way EVE handles it's crafting and economy, in general. But that is sometimes not possible in other games.
Could a mod close one of these threads? We don't need people clammering to stabilise an economy that doesn't exist yet in a game that's still barely playable half the time... Lag fixes first, then craft+combat (secondary skills too) fixes so there's a purpose in having items at all, THEN we can talk about decay. Get your priorities right guys.
Decay and quality to items cause a hit to database performance. Requires that much more information be communicated back and forth. Though you would think that my crafting knife would disintegrate the first time I carve a tool out of granite with it.