Quote Originally Posted by Surly View Post
<snip>
In the mean time, I run a macro every night when I go to bed to grind up something or another.
<snip>
I hope the GM's don't notice that remark...

If the skill system makes it possible for a player to have 100 (or more) in multiple skills, then people will try their utmost to achieve that, just because they can.

And if it's do-able with macro's, it's no hassle for the player, so why not max out every possible skill while sleeping or watching TV ? Besides, being a Master Crafter in all crafting disciplines is very handy, it makes the character entirely self-sufficient.

Of course, skills that your character uses regularly will increase by themselves over time, but everyone wants "Max levels NAO!!1!", because the common perception is that "you can only start playing properly when you've reached the level cap".

We should just do away with skill increases entirely. Pick your character stats/skills at creation and that's it. That way, we'll only have the harvesting macro's to contend with...