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  1. #1
    Xsyon Citizen joexxxz's Avatar
    Join Date
    May 2010
    Location
    USA/CALIFORNIA
    Posts
    549
    I have a suggestion how to make it better.
    Let say the person moves in to his/her the tribe area. The counter(A) starts countdown from 30 mins. When the counter reaches 0, the players save zone removed. Now he/she can be attacked. Once the person moves out of tribe area, the other counter(B) starts countdown from 15 min.
    The counter(B) is to keep track time outside the tribe area. Once the counter(B) goes 0, it will add 30 mins for the tribe area counter(A). Now the tribe area counter(A) is above 0, this means when the person goes back to tribe area, the area will be safe zone again.
    That way players wont spend all the time on tribe area, and if they do, they are open for PVP.

    EDIT: One more thought.
    Let say, the evil player came to someone's tribe area. and that evil player spends about 3 min on that tribe area without leaving the tribe area. Now for that evil player the tribe area opens up for PVP. Its your fault that you didnt killed him or asked him to leave within that time frame.
    Once the evil player leaves the tribe area, the counter is reset in 3 min.

    Everyone is happy now


    Player A outside the someone's tribe area. Counter=3min
    Player A moves into the someones tribe area. Counter=3min and decreasing
    If Player A moves out tribe area. Counter=3min again
    Player A moves back to tribe area. Counter=3min and decreasing
    Player A stays on tribe area. counter decreasing, reached 0 min
    Player A now can attack that tribe members.
    Player A, scared, runs out of tribe area. Counter(b) counts upto 3mins.
    When counter(b) reached 3mins , player A counter(a) resets back to 3min, Player A, no longer can attack members on tribe area, counter(b)=0, resets;

    Anyone have any comments???

  2. #2
    reminds me of algebra. i failed.

  3. #3
    Ok, my comment just to please you.

    Brilliant ideas. Would make a lot of opportunities for griefing.

    1. I would love to be chased to my safe zone, then stay there for 30 mins while the PKers are standing outside and I would love to tease them. Then when the clock shows 29 mins I would log off and hope that they get a heart attack

    2. Even more brilliant. So 20 evil players run into a homestead area, wait for 3 mins then kill the owner. If he try to run away then they kill him outside. This is really what we need, thanks for bringing it up.

    /sarcasm off

    Just forget all this madness, and leave it as it is.

  4. #4
    Ther is always logging on to find someone has been sitting in your zone for 30 mins already and they kill you as you spawn....

  5. #5
    Xsyon Citizen joexxxz's Avatar
    Join Date
    May 2010
    Location
    USA/CALIFORNIA
    Posts
    549
    @Jadzia.
    1. If you being chased to your safe zone, call your bodies for help, instead of standing there and tease them
    Because you still have 30 mins of safety.

    2. If 20 evil players run into your homestead, try to kill at least half of them, because you are still invincible for 3 minutes.
    Protect your homestead by having fenses, walls etc,..

    There is always ways around a problem, only if u are the solution

    @ maelwydd. The timer only actives for those who is online.

  6. #6
    Quote Originally Posted by joexxxz View Post
    @Jadzia.
    1. If you being chased to your safe zone, call your bodies for help, instead of standing there and tease them
    Because you still have 30 mins of safety.

    2. If 20 evil players run into your homestead, try to kill at least half of them, because you are still invincible for 3 minutes.
    Protect your homestead by having fenses, walls etc,..
    1. No way, I don't want to entertain them but to make suffer and waste time If they find a good fight they might develop the habit to come back and bug me ! I have to teach them that attacking me is a waste of time, that 30 mins delay is a perfect way to do so. Really a very bad idea, lol.

    2. If the homestead owner kills 10 of the 20, there is still 10 more who will kill him in a second. There are fences and walls, but there are no gates so how to protect the area ?

  7. #7
    Quote Originally Posted by joexxxz View Post
    I have a suggestion how to make it better.
    Let say the person moves in to his/her the tribe area. The counter(A) starts countdown from 30 mins. When the counter reaches 0, the players save zone removed. Now he/she can be attacked. Once the person moves out of tribe area, the other counter(B) starts countdown from 15 min.
    The counter(B) is to keep track time outside the tribe area. Once the counter(B) goes 0, it will add 30 mins for the tribe area counter(A). Now the tribe area counter(A) is above 0, this means when the person goes back to tribe area, the area will be safe zone again.
    That way players wont spend all the time on tribe area, and if they do, they are open for PVP.

    EDIT: One more thought.
    Let say, the evil player came to someone's tribe area. and that evil player spends about 3 min on that tribe area without leaving the tribe area. Now for that evil player the tribe area opens up for PVP. Its your fault that you didnt killed him or asked him to leave within that time frame.
    Once the evil player leaves the tribe area, the counter is reset in 3 min.

    Everyone is happy now


    Player A outside the someone's tribe area. Counter=3min
    Player A moves into the someones tribe area. Counter=3 and decreasing
    Player A moves out tribe area. Counter=3min again
    Player A moves back to tribe area. Counter decreasing
    Player A stays on tribe area. counter decreasing, reached 0
    Player A now can attack that tribe members.
    Player A, scared, runs out of tribe area. Counter(b) counts upto 3mins.
    When counter(b) reached 3mins , player A counter(a) resets back to 3min, Player A, no longer can attack members on tribe area, counter(b)=0;

    Anyone have any comments???
    That's way too complicated.

    After they add more area, I'd like to see some areas where there's no PvP at all, but with very common resources and then other places that have no protection, but have region and zone specific resources so that there's a good reason to PvP.

  8. #8
    After they add more area, I'd like to see some areas where there's no PvP at all, but with very common resources and then other places that have no protection, but have region and zone specific resources so that there's a good reason to PvP.
    See? It's happening already. We've gone from safe zones to designated non-pvp areas including resources. Want much lately? Why even have safe zones?

    Just designate an entire zone for non-pvp. Or better yet, designate 4 whole zones to pvp and the rest of the map is a safe zone? I mean we're feeling generous right? They can have 4 WHOLE ZONES! It fits nicely on the map....

    Or we could even have non-pvp roads that go thru 'the pvp zone' so you can get to and from work, arranging your hedges.

  9. #9
    Quote Originally Posted by Trenchfoot View Post
    See? It's happening already. We've gone from safe zones to designated non-pvp areas including resources. Want much lately? Why even have safe zones?

    Just designate an entire zone for non-pvp. Or better yet, designate 4 whole zones to pvp and the rest of the map is a safe zone? I mean we're feeling generous right? They can have 4 WHOLE ZONES! It fits nicely on the map....

    Or we could even have non-pvp roads that go thru 'the pvp zone' so you can get to and from work, arranging your hedges.
    mrcalhou somewhere suggested this system, he wanted the split the map like 60% PvP zone, 40% safe zone. I'd prefer 50%-50%, its more fair :P

  10. #10
    Just leave safe zones as planed where tribes will later be able to set their land as a safe zone and optionally make it a spawn point. And for those that want to be able to step off their land and explore a bit without getting ganked, good tribes ar5e non-pvp. Seems like there was something already planed about going safe not doing something or other. And since some are pvp crazed, they can go evil and risk having a good attack them at the risk of that good tribe being open to pvp attacks by evil tribe members for a LIMITED time after.

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