Originally Posted by
Jadzia
I understand your point, Trench. This could even work in a game with high population, would never work with a low pop one. But is it good if it works ?
What I meant was that this system doesn't create a good gameplay, but a boring one. Especially for the PvPers. What you described is how real life works...police or military roam around and patrol an area, scares the criminals away thus the area stays kind of safe. But in real life the policemen don't want to fight...their goal is to avoid it. In Xsyon PvPers do want to fight, their goal is not to scare away the opponent simply by their presence.
Let's see the options:
1. a tribe can't protect their crafters, they are not strong enough: the crafters will leave the game or join a bigger tribe, the tribe falls apart.
2. a tribe is big enough to protect their area: they will grow, new players will join who have left their smaller tribe due to their failed attempt to protect them. They strongly patrol their area so no PvPer in his right mind would attack... there is no fight, or very rare. Crafters craft in peace and enjoy the game, PvPers are bored out of their mind.
So we would end up with 2-3 huge tribe controlling the whole land, they wouldn't attack each others (why would they, they have everything they need) so PvP is kind of eliminated. This system is good for crafters but makes no sense PvP-wise.
Why not to get a coded mechanic which makes the boring job for us (patrolling and guarding), and gives the opportunity the PvPers to find good fights beside trading routes or resource hubs ? Why would they stay at home for patrol where attacks hardly happens and they only waste their time roaming around doing nothing, while their luckier tribemates are out finding someone to kill ?