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  1. #1
    I agree but not something they should just brashly deal with, this type of decision requires some thought.

  2. #2
    All they have ta do is add locks/lockpicking/thievery.

    tooltip~ "The owner of this bag was a boyscout, therefore, you cannot understand how to get passed these freaking knotts. Use your knowledge of thievery? *pulls out some knife* If you cut the bag you might damage some of the items. Proceed? *BONG (can't forget that noise)*"

  3. #3
    Quote Originally Posted by orious13 View Post
    All they have ta do is add locks/lockpicking/thievery.

    tooltip~ "The owner of this bag was a boyscout, therefore, you cannot understand how to get passed these freaking knotts. Use your knowledge of thievery? *pulls out some knife* If you cut the bag you might damage some of the items. Proceed? *BONG (can't forget that noise)*"
    Or... just publicize all bins outside of territories. Of these two ideas, which do you think is easier, faster, and more likely to be implemented to solve this problem?

  4. #4
    Quote Originally Posted by ColonelTEE3 View Post
    Or... just publicize all bins outside of territories. Of these two ideas, which do you think is easier, faster, and more likely to be implemented to solve this problem?
    was kidding

  5. #5
    you shouldn't be able to lock a bin out in the world without a lock period!

  6. #6
    You don't even need a basket.

    Jump off of a cliff when people are chasing you and get an instant respawn to totem. Lame.

    - All deaths need to leave a corpse behind with loot on it.

    - Items need a 5 minute timer after deletion like DF. That way, people can't delete their gear when they know they're going to die. Deleted gear would instantly disappear from the character, but stay in the DB for 5 minutes, so people have a chance to loot after deletion if the person is killed.

  7. #7
    Quote Originally Posted by JCatano View Post
    You don't even need a basket.

    Jump off of a cliff when people are chasing you and get an instant respawn to totem. Lame.

    - All deaths need to leave a corpse behind with loot on it.

    - Items need a 5 minute timer after deletion like DF. That way, people can't delete their gear when they know they're going to die. Deleted gear would instantly disappear from the character, but stay in the DB for 5 minutes, so people have a chance to loot after deletion if the person is killed.
    THIS.

    It is so bullshit that because of buggy bag mechanics bags close on you when you loot people and wont reopen, and then they just get to keep whatever you were never able to loot. Worst "full loot" ive ever heard of.

  8. #8
    100% agree. Vote 1 for no magical bags.

  9. #9
    This is my first post. I've lurked on here for w/ever amount of time who cares. This I am in 100% agreement on. As a solo player I often run great distances and come across many containers, not just baskets. It seems that using this for PvP combat should be considered an exploit, as an exploit is using a game mechanic to gain an unfair advantage over another player also.

    TLDR
    +1

  10. #10
    Quote Originally Posted by orious13 View Post
    All they have ta do is add locks/lockpicking/thievery.

    tooltip~ "The owner of this bag was a boyscout, therefore, you cannot understand how to get passed these freaking knotts. Use your knowledge of thievery? *pulls out some knife* If you cut the bag you might damage some of the items. Proceed? *BONG (can't forget that noise)*"
    I like this idea!! It fixes the problem while at the same time adding another dimension to the game

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