Originally Posted by
Dubanka
if a warring/non warring setting is put in place, there should be obvious and major advantages and disadavantages to each.
because of the abuseable nature of any 'safe' setting, the non warring tribes should be very limited in where they can build on the map
one of the major pitfalls of shadowbane, in its early couple years, was the amount of time/gold/energy it took to build a city (weeks, 10-20+ million, lots) relative to the amount to rip one down (1-6 hours, 1-5 million, a bit). the crushing loss of pixel investment was enough to send people packingw hen they lost their city.
- warring tribes: architecture costs -50%
there need to be resources that are only claimable by warring tribes. Why? Another shadowbane example: The corruption server had stagnated as a large portion of it had moved off to other games/servers. Upon OCC's (vd) return all of the expansion mines (the ones that produce the rare materials required for making high end weapons) had been claimed and ranked (ranking made them produce more, and much harder to take down) by the dominant guild on the server (at that time). We began a process to attrit their forces, by deranking their mines and by constant banes (asset destruction battles). Despite this guild fielding double our numbers, through the near constant press we were able to break their hold on the server. It was the press against both their claimed assets and their owned assets that allowed this to happen. If we were not able to attack their cities, we would likely never have been able to take down their mines. Broken of the stagnation, the server rebounded and was very active from a population and pvp standpoint. POINT: asset invulnerability is a bad thing. In a competetive environment their needs to be escalatable recourse to an event. 'HAHA you cant do anything to me because is zerged the hell out of this resource LOL' is bad for gameplay.
and i don't believe they have a plan. They have some ideas. Really hope in creating a plan they listen to the people who are adept at, and enjoy, the territorial control/asset war aspect of the game, and not so heavily to those who would do everything in their 'power' to diminish and dilute it.