Originally Posted by
Trenchfoot
Fighting over resources, so that you can be more successful at fighting over more resources seems pointlessly circular to me. This isn't directed at any one post, but I am concerned that fighting over resources alone will become a meaningless treadmill.
If conquest is limited to resources and those resources usefulness is pigeonholed into the pvp game, then this is nothing less than a dog chasing its tail. There has to be more to it than this.
I would rather the devs create overall 'necessities' and let the players decide what to fight over. As opposed to providing custom tailored 'necessities' with the intent to create cattle-chute reasons to pvp.
Question: What feature other than tribal conquest can break this circular loop? Just to qualify this isn't intended as a backhanded question. I'm asking because I honestly can't think of anything, not to suggest that tribal conquest IS the only thing.
I do know this. One of the most essential factors in conquest is the conquest of your enemies. People should be allowed to conquer rare resources, by eliminating their competition, not simply by controlling an area. Anything else is Shakespeare in the park.