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  1. #1

    It's a dead end...

    Ok, step one, I'm bored and I need some writing practice, so I'll write this. You all have probably seen more than enough of threads like this, but if you are as bored as I am, you'll have time to read it. If not, feel free to move on.

    Now that's out of the way, let's move to the actual post. Although I bought Xsyon before release, I was busy with some work related issues so I wasn't able to actually play right away. That's why I'm writing this so late.

    Right from the start I decided to go solo, so I picked skill that would best support that: Toolcraft. After entering the world it was time to think up some goals for myself.

    Goal 1: A homestead
    I started in Sugar Pine. Finding a suitable place for homestead seemed like a dreadful job at first. Not so much because much of the land is taken, but more because there is no clear indication for where you can place your totem. So I ended up running around suitable locations while spamming the "Place totem"-button. Finally I hit a free spot and there I had it. Nice spot of land, close to water and junk piles.
    Goal 1: check.
    Time spent: ~0.5 hour.

    Goal 2: Tools
    Just like finding a place for homestead, this one seemed just as dreadful a job. That was until I got the recipe for Scrapper's lasher. After that it was simple and dull. Just gather scrap plastic, craft, throw away the finished lashers and repeat. Finally I decided I got all the recipes I need and decided to move on.
    Goal 2:check.
    Time spent: ~2 hours.

    Goal 3: Baskets
    I really needed baskets to put my stuff in. I had the tools needed so all I needed was the skill. Lots of grass around so this should be a snap, right. Right? After a long, long, long grind I decided to give up. Since crafting baskets was out of the question, I was left with the option to trade for them. Luckily, there was a fellow player nearby who sold me some baskets for bunch of screws and rivets. Since I didn't have any use for either, the price was good for me and few minutes later my camp had 3 nice baskets.
    Goal 3:check.
    Time spent ~8 hours.

    Sidenote: At some point I got unconfirmed information that unless you choose Basketry as your starting profession, you can't get the recipes for baskets. So all that time spent grinding was for nothing.

    Goal 4: The camp
    I already got the baskets, now it's time to build some sort of shelter around them. Laying the projects took a few minutes, so all I need to do is gather the materials. This project is still a work in progress, been that way since I realised that after the camp is done, I'm pretty much out of things to do.

    So here I stand, inside a partially finished camp, with no incentive to finish it since that would leave me with nothing to do ...It's a dead end...

    Now, here are some what if's that could keep the game going:

    1) What if there was item degrade, all of the stuff I have and use would degrade over time and/or use, so I would have to make new ones, or at least repair existing ones. But since there isn't, I alreade have all I need and want forever and ever.

    2) What if the fish was not enough to feed me. That would force me to go out hunting to get me some meat for lunch. But as long as I can get all the nourishment I need from the fish just few steps away from my totem, why should I go hunting?

    3) What if the water got from the lake and streams wouldn't be good enough, that would force me to create a well, that would also need maintenance and parts, giving me one more thing to take care of.

    4) What if we run out of resources. Although this won't happen without item degrade, in conjunction with it, it would create a situation where I would need to pack up and move somewhere else to be able to continue crafting.

    All in all, Xsyon is a nice sandbox, unfortunately it's filled with dry sand and no toys so all you can do is stack up the sand to create a pyramid. After that you can continue making pyramids or move on. For me, well it's "free" for a while longer, but once the free time is used up, unless the game gets something to create new goals on, you won't be seeing me around.

  2. #2
    Good post, and you mention many things that I agree with. I'm playing Xsyon since February and still have lots of things to do although I've probably put upwards of 100 hours into the game by now. Thus the game is no dead end for me, far from that, but I can see how the game might feel that way for other people.

    I agree with you that it is laughably easy to achieve things in Xsyon. The idea was that it should be the story of a struggling survivor, but instead it's a leisurely stroll in the park. Resources are overabundant, few resources are needed anyway (unless one builds limestone walls, hehe), nothing is scarce and he who has a fishing rod will never feel hungry - and being hungry isn't a big deal anyway.

    That's partly because many features aren't yet in-game (you already mentioned item decay), but partly it's also because the crafting system lacks any reasonable complexity: I can learn all recipes for toolcraft just by standing on a single piece of rock and making wrenches from granite all day? Not counting now that making a wrench from a single piece of rock is an act of overnatural magic anyway.

    But partly the reason that the game's a dead end for you is also your playstyle: you rammed your totem into the ground after half an hour, you grinded toolcraft to get some recipes for 2 hours, you got three baskets and placed a few basic projects on your land (can only be very basic projects because as toolcrafter you would only know the most basic architecture recipes). Yep, you're done. You set yourself some very basic goals, you achieved these goals, you're done.

    Unless you find more than basic goals that is. But that's something that depends as much on your playstyle as it depends on what the game offers.

    [Edit: changed strange choice of words]
    Vito - a humble monk of the Brethren of the Seals.

  3. #3
    You're missing quite a few "goals" in there bud.

    1. Kill everyone that looks at you funny
    2. Create an empire
    3. Kill all other empires
    4. Build a grand structure to commemorate your supreme dominance
    5. Kill off all empires created while you were building grand structure

    There are many additional goals to put down, but I don't have all freakin day

  4. #4
    Many if not all the things usually listed and causing boredom will be fixed very soon.

    It seems true that what folks expect from reading the official site, is not what they are finding, then they get told by burned out beta players that everything is pointless, they don't believe things will changes... blah blah, then these new and excited players leave before they even give the game a try.

    Trees, animals, and decay along with comfort will create much needed relief. It may also help with the negativity that seems so rampant lately.

    Patience is a virtue they say, and it would be nice if most players were virtuous, but in today's MMO's they have all been trained to have instant result and easy buttons galore. This game by it's very nature will never be like that. It will be a learning process, a struggle just to patience to wait till what you want is turned on.

    I hope more will keep busy upping stats and skills, building cool towns and outposts, learn to lvl land like a pro, and try hard to develop relationships with their neighbors.

  5. #5
    Quote Originally Posted by Throne View Post
    You're missing quite a few "goals" in there bud.

    1. Kill everyone that looks at you funny
    2. Create an empire
    3. Kill all other empires
    4. Build a grand structure to commemorate your supreme dominance
    5. Kill off all empires created while you were building grand structure

    There are many additional goals to put down, but I don't have all freakin day
    While I agree those are decent goals, they are for player who wants everything massive. Like I mentioned in my post, I'm going solo, all I need is a nice little camp to build my fortune out from. I was prepared to be hard pressed to get anything, but instead I got everything I needed too fast and easy.

    Yes, I could start grinding architechture to gain more advanced buildings for my camp, but since there is nothing gained from that (except the buildings, of course), I lack the incentive to do so.

    So in the end, everything in xsyon is just too simple and random. Why should I grind for master chisel, when standard chisel does the job just as good. And even if I did decide to get myself that master chisel, getting it would mean just crafting more lashers until the random number feed hits and I get the recipe.

  6. #6
    I had a similar starting experience as the OP. Started as toolcrafter, because I wanted to try all the proffesions. After a few hours, I deleted and rerolled as basketmaker, because Xsyon is BRUTAL without plenty of containers. I have been grinding toolcrafting a LOT, because there is harldy anyone on in my area, and nothing they need for me to trade them for the tools I don't have.

    Xsyon is way too safe, way too grindy, and way too lonely. They will have to make a couple fo major improvements to keep me paying.

    It's not up to US to make Xsyon worth playing - it's up to the people we are paying.

  7. #7
    Quote Originally Posted by Azhul_NS View Post
    I had a similar starting experience as the OP. Started as toolcrafter, because I wanted to try all the proffesions. After a few hours, I deleted and rerolled as basketmaker, because Xsyon is BRUTAL without plenty of containers. I have been grinding toolcrafting a LOT, because there is harldy anyone on in my area, and nothing they need for me to trade them for the tools I don't have.

    Xsyon is way too safe, way too grindy, and way too lonely. They will have to make a couple fo major improvements to keep me paying.

    It's not up to US to make Xsyon worth playing - it's up to the people we are paying.
    Well I don't argree with all of that, this is a sandbox, once we are given the tools to shape the game properly will you still complain that the devs didn't tell you want to do? Once the tools are in it's our job to make the world not the devs, that's why it's a SANDBOX and not WoW. Right now yes for 100ish or so post yes xyson is far from complete and right now pretty damn boring. We don't have the proper tools atm to shape the world. But once we do this should be a pretty decent game (if, should, could, be, all unknowns so far)

  8. #8
    Quote Originally Posted by Azhul_NS View Post
    I had a similar starting experience as the OP. Started as toolcrafter, because I wanted to try all the proffesions. After a few hours, I deleted and rerolled as basketmaker, because Xsyon is BRUTAL without plenty of containers. I have been grinding toolcrafting a LOT, because there is harldy anyone on in my area, and nothing they need for me to trade them for the tools I don't have.

    Xsyon is way too safe, way too grindy, and way too lonely. They will have to make a couple fo major improvements to keep me paying.

    It's not up to US to make Xsyon worth playing - it's up to the people we are paying.
    I dont agree with boomer often, so when I do agree you might want to see why.
    One thing I do agree is that the tools is all we are asking for, its up to the players to make the rest of the game fun. If the tools are in place (which currently they are not) then players in a sandbox type of game is what drives the rest of the game.

    Having said that I do agree with some of your points.
    Grind to me is a double edge blade. One hand I like "grinding" type of skills but not when its just straight boring. Ive said this before, reward people for being active. Dont just have them mindlessly clicking the key over and over.
    The game is safe right now for 2 reasons.
    1)Its the start of the game giving people a chance to build up.
    2)Combat is broke.
    Im sure later there will be lots of unsafe areas and reason to be in these areas.
    MrDDT



    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
    -Sun-tzu


  9. #9
    I like that idea of there being unsafe areas, and reasons to be there.

    Like the ONLY place to get the best resources are the ruined hardware store remains and that destroyed gun shop over in the danger filled abandoned town to the north east.

    Whether its zombies, mutant animals, or a tribe of head hunting pk'ers, skills and knowledge and patience along with a good measure of pounding heart, makes for an exciting game indeed.

    It's not only PvP'ers that need high hide skill and maxed stats, it's also those that plan on doing master level crafting or those that love to explore, have found many ultra-rares, and are just trying to get home.

    I have confidence that Jordi and crew will pull this off. May not be as fast as some would like, but it will happen. In the mean time, We are working on all our stats, Skills and crafting, and building up a nice comfortable home base to work out of.

    I am as busy as can be... not sure what anyone else's problems are really.

  10. #10
    this discussion has a been had so many times before it's not worth the effort to have again.
    [SIGPIC][/SIGPIC]
    www.theburninghorde.com

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