Hi guys, I would suggest very strongly the DEV team to extend and by far, the progress in the daily skills (fishing, running, logging, etc.) Who cares if it take a year to be a top fisherman, thats a real life job anyway. My 2nd suggestion is concerning the coexistence between hardcore players and part time players. EVE online did it good in my opinion: Your character learns skills even if your not playing the game. So to make it good here i would give some basic things available in different specialization. For example, lets take Architecture, everyday guy can make a wooden fence, but when it comes to building a wall, you need to read about it and learned it. So just like in real life, when things gets complicated and you need to learn and read about the subject, thats where i would implement the books of learning. And only for those books you could program your learning. There could be WALLS 1 (takes 12 hours to learn), WALLS 2 (takes 36 hours to learn) etc. I think this way it keeps part time player more into the game: ''ill go check out my toon, i think he learned is new skill...'and i will be able to do something else...''
I think i can speak for many gamers, we like specializations, being good at something that not much peeps are, it gets boring when everybody is good to fast.