I have a few questions regarding bugs and suggestions so far and I'd appreciate some feedback from you players.
1) Currently actions such as scavenging and logging set you to a busy state. I have an 'interrupt' that can be called several ways. Certain actions, like getting attacked, will automatically interrupt the action.
For self interrupting an action, this can be done in several ways:
- An interrupt key / command.
- Any movement (forward, backwards etc.) interrupts the action. This could or could not include mouse rotation.
- Certain select movements interrupt the action (more active movements such as switch to combat mode or jump).
I think having any movement interrupt the action would be too annoying, as players could accidentally interrupt an action that takes time.