Originally Posted by
Drevar
If a player is only going to be allowed to experience 30% of the game due to the way they choose to play, then they should only be required to pay 30% of the monthly sub fee.
I don't get how a certain play style should be given more incentives orrewards for choosing to do what they supposedly say they like to do. Usuallyyou give incentives for people to do stuff they normally wouldn't, not theother way around.
From this week's answered questions:
3. When will pvp incentives be added.
The incentives for pvp are to gain loot and improve combat skills. If you have other incentives in mind, please submit a suggestion.
While he is open to suggestions, it looks like the intent is to put mechanics in placefor you to have fun, NOT to create a final, concrete goal that you can point to and say, “We won, you suck!” You will have to decide your own goal, and your own winning conditions.
I can already tell you that holding on to a rareresource spawn isn’t going to be enough for you. So you hold a node of magical ju-ju berriesfor 6 months? Is that really going togive you the satisfaction that you want?
All of my previous experience in other games as well as reading the responses here tells me that the only reward you guys enjoy is IMPOSING your will on others, whether it’s by conquest or politics orwhatever. All the tools and game gimmicks in the world won’t mean anything if you can’t force the other side into some situation against their will. That’s why attacking and harassing “carebears”is so rewarding. No one else is more vehemently opposed to some douchebag forcing them to fight or destroying their work than the non-PvP crafters.
In the end, once all the big forts are built up and all the rare stuff is claimed, you guys are going to be reduced to raiding/sieging for the lulz, since the results won’t have any meaning in the game for you. 2 years from now, are you still going to be having great fun zerging the same 6 guys over some rare plant spawn? I doubt it.
Please prove me wrong. Please tell me what goals you have that won’t be accomplished in 1 – 3 months, leaving you dead bored and crying for more reasons to PvP. And also tell what sets that long-term goal apart as being not able to accomplish it in a non-contested zone.
This game is meant to evolve over a very, very longtime. All of my objections to many of these PvP oriented sub-systems (not PvP, itself) is that the mind-set of most of those who will partake of them will only be entertained for the short-term, yet a lot of dev time is going to be spent on them vs. those of us who intend to stay for years, if the situation allows us to.