The above quote I posted in the another thread which is now simply about how to combat macros. I believe a seperate thread to discuss hard vs soft caps + skill decay is appropriate to see how others feel on this issue. I will comment a bit more on the above points below.
Point 1. Even if you take macros out of the equation, a soft cap leaves the possibility to be exploited. If it is possible to exploit there are players that will find ways to do so.
Point 3. This point above applies to both hard and soft caps. There are skills in the game that basically autolevel. It is not reasonable to force players to walk everywhere so that their running doesn't level, or not defend themselves when attacked so as not to level a combat skill. However when you combine this with a soft cap and skill decay it is going to potentially really piss people off when they lose points from skills they actually want cause they can't not level these "autoleveling" skills. If you remove skill decay from the equation then you run into the DF problem where everyone is a master of everything.
So what are your thoughts on skill caps?