Originally Posted by
Perefim
Rather than imposing the limitations on the offender, why not put restrictions on the person killed... sounds messed up I know.
But say that I kill you, and I was the attacker, now I go back to your bind find you and kill you again, after doing this 1 more time (3x). The player I am camping can no longer be killed by me that day until either he or she does 1 of the following things.
- Enters my territory
- attacks me
- Attempts to steal something
This can also be done in expansion of protection for that player from me via distance from their totem... lets say, I kill you 10 times. first time it adds 10 feet/meters to the protection radius.. eventually stacking, but not overlapping into other tribes totem territory, and once again the zone of protection goes back to original size if...
- Enters my territory
- attacks me
- Attempts to steal something
It will not prevent me from killing you if you go far far off, unless I have camped you ridiculous amounts. But it will #1 help prevent me from camping you right outside your tribe territory, and make it progressively more difficult and less worth while for me to kill you each time during that day.
This growing zone of defense will then reset to original totem safety area after server reset daily. I feel this would be effective in preventing bind camping, and also do so in a manner which does not cripple pvp for the attacker or defender.