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  1. #1
    Xsyon Citizen
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    I've had an idea for a new tile menu

    well this is just an idea so here it goes...

    it should be called status or just be a symbol of a human body outline and it should tell you your injury status and if you've got any addictions to (herbs/drugs/plants) that's where some new resources come in like tobacco plant and any other thing like it *good or bad* they can have a good effect but get addictive and then have a bad effect.
    It can also show any effects for foods like benefits or cons to stop people ONLY getting fish and to start cooking (when it's fully implemented) and if any special weapons have any good effects. This is not trying to bring drugs in but to have more of a variety.

  2. #2
    Xsyon Citizen joexxxz's Avatar
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    Great idea. And you would then use certain hurbs to heal yourself.
    +1.

  3. #3
    Xsyon Citizen
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    yeah and select which injury (bruise,cut,broken bone) you wan't to manage

  4. #4
    nice post. being able to get addicted to tobacco ingame just like in rl haha epic. But broken bones dont think is such a great idea ingame yet. Considering we all fall off cliffs/mountains and well everything daily, However if we had more open flat land and space that we dont have to jump off of to get to the bottoms then yea add it then. None the less good idea.
    The Praetorian Guards

  5. #5
    Quote Originally Posted by fatboy21007 View Post
    nice post. being able to get addicted to tobacco ingame just like in rl haha epic. But broken bones dont think is such a great idea ingame yet. Considering we all fall off cliffs/mountains and well everything daily, However if we had more open flat land and space that we dont have to jump off of to get to the bottoms then yea add it then. None the less good idea.
    You don't have to jump, you can slide!

    /turn on old man syndrome

    To the OP's idea. I would recommend being very careful in the implementation of drugs or substances other than healing herbs(homeopathy based)... I mean, VERY careful. The adults who play the game have already reached their decisions regarding such things, sometimes to their peril, up to them. BUT, the younger folks who play the game should never get mixed messages as to the perils. Simulated addiction and real addiction are very, very different monsters. Dangerous ground to tread and shouldn't be taken lightly at all.

    /turn off old man syndrome

  6. #6
    Quote Originally Posted by Book View Post
    You don't have to jump, you can slide!

    /turn on old man syndrome

    To the OP's idea. I would recommend being very careful in the implementation of drugs or substances other than healing herbs(homeopathy based)... I mean, VERY careful. The adults who play the game have already reached their decisions regarding such things, sometimes to their peril, up to them. BUT, the younger folks who play the game should never get mixed messages as to the perils. Simulated addiction and real addiction are very, very different monsters. Dangerous ground to tread and shouldn't be taken lightly at all.

    /turn off old man syndrome
    100% agree here. I see it does add somethings to the game, but at what cost?

    I would much rather see many many many other great ideas before addiction is placed into the game.
    MrDDT



    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
    -Sun-tzu


  7. #7
    Quote Originally Posted by Book View Post
    You don't have to jump, you can slide!

    /turn on old man syndrome

    To the OP's idea. I would recommend being very careful in the implementation of drugs or substances other than healing herbs(homeopathy based)... I mean, VERY careful. The adults who play the game have already reached their decisions regarding such things, sometimes to their peril, up to them. BUT, the younger folks who play the game should never get mixed messages as to the perils. Simulated addiction and real addiction are very, very different monsters. Dangerous ground to tread and shouldn't be taken lightly at all.

    /turn off old man syndrome
    If this is you line of thought why is it OK to kill people in game? Or commit suicide by jumping off a cliff to get home faster? Why is it alright for murder to be taken lightly and not drug abuse. This is hypocracy IMO. all the adults here decided not to be murderers but who know what the kids'll do. Simulated murder and real murder are very different things......

    It says in FAQ that the game is not rated, but is intended for mature players.
    If the game had been made to be ESRB rated E for everyone then yes, no drugs. Otherwise we should get addicted to any consumable which we overuse which is not food.

  8. #8
    Quote Originally Posted by b_ulam View Post
    If this is you line of thought why is it OK to kill people in game? Or commit suicide by jumping off a cliff to get home faster? Why is it alright for murder to be taken lightly and not drug abuse. This is hypocracy IMO. all the adults here decided not to be murderers but who know what the kids'll do. Simulated murder and real murder are very different things......

    It says in FAQ that the game is not rated, but is intended for mature players.
    If the game had been made to be ESRB rated E for everyone then yes, no drugs. Otherwise we should get addicted to any consumable which we overuse which is not food.
    If I remember correctly (been a long time), I think SWG had drugs back in the day with some fairly severe consequences(could be remembering wrong though). Conversely, I don't like the way WoW does it where the blur is kind of annoying but kind of funny at the same time. The benefits are immediate, which is realistic, but then the consequences are very short and with no longer-term repercussions at all.

    To address what you're saying directly, I don't think it would be very common for murder or suicide to be mistaken as recreational in real life. It does happen with murder I suppose but that involves some deeper psychological constructs that wouldn't be quite as common as the dissemination, availability, and exceedingly slippery slope drugs can be to the perfectly psychologically sound prior to exposure. Did some research on the effects of violent video games on children in the past and personally, I often found evidence of prior abnormal behavior not related to the game in question. Unlike with drugs, there's little question as to the permanent implications of murder and suicide even in children. They understand they won't respawn. Drugs can be a bit different though, in that the longer term repercussions are not obvious, they're somewhat hidden and easily disbelieved or ignored. The biochemistry feeds upon itself as opposed to the murderous, socio-pathological mind that is not a learned behavior.

    Even in this game, just about everyone agrees with an alignment system that would impose repercussions on the decision to commit murder. Some (myself included) have suggested those repercussions to be substantial. That's not so much out of fear that it will somehow glorify, excuse, or promote murder in real life but rather to avoid excessive nuisance.

    To me, and perhaps only to me who knows , drugs are inherently different. The implications are more difficult to drive home, and the biochemistry is completely under the hood and as such, completely elusive. The consequences are more difficult to teach as they are not as easily conceptualized.

    In the long run, to have drugs in game, not complaining... it's a choice to be made, just requesting the implications be well thought out. I don't think that's unreasonable

    To put it in terms you might find more agreeable, if you want the rewards of immediate gratification, there should be very substantial and tangible risk involved. There should be no question as to the risk, and the consequences of the decision you make.

  9. #9
    wow, really, i never would have though we were going get all "touchy feely protect one's kids" this isn't a game kids should play because thats just going to greif/bear up the game like crazy.

    Especially when one jumps off a cliff to get home... shouldn't bother tring to send any messages to begin with and just remember its a game.
    TokTok - Axe Welding Basket Weaver

  10. #10
    Quote Originally Posted by xyberviri View Post
    wow, really, i never would have though we were going get all "touchy feely protect one's kids" this isn't a game kids should play because thats just going to greif/bear up the game like crazy.

    Especially when one jumps off a cliff to get home... shouldn't bother tring to send any messages to begin with and just remember its a game.
    Ain't nothin wrong with trying to do things intelligently and with a bit of forethought.

    Not hard to understand, and no reason not to take such things into consideration. If it doesn't matter to you, no problem, but I see absolutely no legitimate reason for anyone to take objection.

    Touchy feely has nothing to do with it. Just avoiding pure and rather abhorrent idiocy. Certainly wouldn't dream of getting between anyone and their virtual drugs... demented and depraved should absolutely be welcomed in this and all games.

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