Atm, this game does not have the mechanics for meaningful Risk vs. Reward. I probably will as time goes by.
( debate that all you want somewhere else, this thread is NOT about that )
What this game does have is Effort vs. Reward. Terraforming and architecture are to very good examples of what I mean.
You can use terraforming to build up a platform to place structures and with effort and creativity, come up with very unique buildings that are truly satisfying rewards for your efforts. And once we have a few more parts to work with ( next patch ) then the possibilities are even better.
It seems from comments here that many are not interested in having to spend effort and anything they don't find immediately fun... and it has to be something they already know and like or they won't even give it a try.
So, maybe instead of trying to get the game changed to what you already know, why not explore what you can do with what is here and manufacture your own content.
After all that is also one of the major features of this game.. Player created content. The Dev's supply the tools, WE create the world we live in.