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  1. #1

    Ideas for Carts With LOTS of Detail.

    Rothschilds Carts
    I know the following wall of text is intimidating, but please read on and post suggestions, because im sure i didn't get everything right
    IMO
    Carts should be composed of wheels and hulls which are built seperately then combined.

    -A wheel would be an item which fits into a back slot, hence one can carry up to 4 of the same wheel.

    -A hull would be a project which is build and has wheels added after it is built.

    -Each hull will have a number of wheel spots based on its design.

    -Wheels break and need to be replace periodically. A cart must have all whells the same type.

    -The wheels used will affect how and where the cart moves.

    -The hull used will affect what and how much can be carried.

    -Each Hull with have a number of slots in which either a basket or a group of items which stack into the 'back' slot may be carried

    There should be multiple different wheel types. Unless specified, The wheels only travel on road and grey road safely. You can drive your cart anywhere, but if you drive it onto the wrong terrain too much the wheels will break and need to be replaced. Even shallow water will damages wheels unless otherwise specified.

    -Where wheels breakdown will be Poisson distributed over how far you've gone with normal mean breakdown at 1024 meters.

    - Foragers Stone Wheel
    - Tools: Hammer, Chisel, craft knife
    - Materials: 1Rock, 1smallwoodenhandle / wheel
    - Advantage: Ability to travers Grass/Branches (1/2 break frequency on grass/ branches)
    - Handicap: Slow (3/4 run speed)

    - Scrappers Metal Wheel
    - T: Pliers, Wrench, Hammer
    - M: 2mediummetalsheets 1metalrod 4bolts / wheel
    - A: Wheel Durability, Ability to travel on Stone most efficiently (1/2 norm break frequency on stone)
    - D: slow (3/4 run speed)

    - Scavengers Plastic Wheel

    - T: Pliers, Bevel, screwdriver
    - M: 2mediumplasticsheets, 1plasticrod, 4screws, 2 junk plastic / wheel
    - A: Ability to travel through shallow water (1/2 norm break frequency in water)
    - D: Fragile (breaks 4/3 as often)

    - Scavengers Rubber Wheel
    - T: CraftKnife, punch, bevel
    - M: 4Rubber scrap, 1 plastic rod, 2 junk plastic / wheel
    - A: Can traverse all terain, high durability (3/4 break frequency)
    - D: very very slow (1/2 run speed)

    - Pioneers Wooden Wheel
    - T: Hammer, Chisel, Plane, Screwdriver
    - M: 4mediumwoodsheets, 1mediumwoodpole, 4screws
    - A: best Speed (1 run speed)
    - D: fragile (4/3 break frequency)

    - Weavers Heavy Grass Plate Wheel
    - T: Weaver, Lasher
    - M: 1HeavyGrassPlate, 2twine, 1branch /wheel
    - A: Easily repaired in the field, the damaged wheel can be repaired as opposed to replaced
    - D: fragile, slow (3/4 run speed, 4/3 break frequency)

    - the hulls should vary in amount and type of materials they can carry.
    The cart will not prevent you from loading too much onto it, but overburdening your cart will increase the rate at which your wheels decay.

    -Wheelbarrow Hulls (Faster, 1 man, 1 wheel)

    -Metal Wheelbarrow Hull (1 wheel)
    -T: Pliers, Wrench
    -M: 20 bolts, 4 medium metal Sheets, 2 medium metal handles
    -4 back/pack slots

    -PLastic Wheelbarrow Hull (1wheel)
    -T: Craft KNife, Scredriver
    -M: 10 screws, 4 medium plastic sheets, 2 medium plastic handles
    -4 back/pack slots

    -Wooden Wheelbarrow Hull (1wheel)
    -T: Plane, Saw, Scredriver
    -M: 20 screws, 4 medium wood sheets, 2 medium wood handles
    -4 back/pack slots

    -WeaversHEavyGrassWheelbarrowHull (1wheel)
    -T: Weaver, Lasher
    -M: 4heavygrassplate 4grasstwine, 2 branches
    -4 back/pack slots

    -RickshawHulls (Moderate Speed 1 man, 2wheels)
    **********I know rickshaws carry people but im not sure what to call something that looks like that, with two handles which you pull behind you.*************

    -Metal Rickshaw Hull (2 wheel)
    -T: Pliers, Wrench
    -M: 40 bolts, 4 large metal Sheets, 2LongMetalHandle
    -8 back/pack slots

    -PLastic Rickshaw Hull (2wheel)
    -T: Craft KNife, Scredriver
    -M: 20 screws, 4 large plastic sheets, 2 longPLasticHandle
    -8 back/pack slots

    -Wooden Rickshaw Hull (2wheel)
    -T: Plane, Saw, Scredriver
    -M: 40 screws, 4 large wood sheets, 2longwoodhandle
    -8 back/pack slots

    -WeaversHEavyGrassRickshawHull (2wheel)
    -T: Weaver, Lasher
    -M: 16heavygrassplate, 8grasstwine, 2branches
    -8 back/pack slots

    Just these items will yield 42 different carts which we can construct

    Additionally I would Like to see watergoing crafts. In order to move your craft you will need to be on it with a paddle equiped in your hands (a paddle would be a two handed item).

    -kayaks and Canoes would be 1 and 2 man watergoing vessles respectively, which work like finished carts. rafts would work like floating platforms.

    -In order to move a raft, canoe or kayak one will need to equip a paddle.

    -As IRL kayak paddles can be used to paddle any canoes kayaks or rafts, these will be the only type of paddle make.

    -Canoes and Kayaks will have slots in which filled bins or back-slot-items can be placed.

    -Canoes/Kayaks/Rafts will not break down, but paddles will with use.

    Paddles
    Weavers Grass kayak Paddle
    -T: Lasher, Weaver, Craft KNife
    -M: 1Heavy grass plate, 1 branch, 4grass twine

    Scrappers Metal kayak Paddle
    -T: pliers, wrench
    -M: small metal sheet, long metal handle, 2bolts

    Scavengers Plastic kayak Paddle
    -T: craft knife, bevel,
    -M: small plastic sheet, long plastic handle, 2 rivets

    Pioneers Wooden kayak Paddle
    -T: PLane, CraftKNife, hammer
    -M: Small Wood Sheet, long wood handle, 2 nails

    Trappers Bone kayak Paddle
    -T: Hammer, Chisle, Screwdriver
    -M: 4 flatbone, 2 roundbones, 4 small bones, 10 screws

    Kayaks (1man)
    Scavengers plastic kayak (1man,2 slots, 4x swim speed)
    -T: screwdriver, craftknife, pliers
    -M: 4 large Plastic Sheet, 40 screws,

    Scrappers metal kayak (1man,3 slots, 2.5x move speed)
    -T: wrench, pliers
    -M: 4 large metal sheets, 60 bolts,

    Pioneers Wooden kayak (1man,2slots, 4x move speed)
    -T: PLane, CraftKNife, screwdriver
    -M: 4 Large wood PLate, 40 screws

    Canoes (2men paddling, a third can sit in the middle. This will not move with only 1 man paddling. Only the person in the back seat has the ability to steer.)

    Scavengers plastic canoe (2man, 8 slots, 4x swim speed)
    -T: screwdriver, craftknife, pliers
    -M: 8 large Plastic Sheet, 40 screws, 2 medium plastic poles

    Scrappers metal canoe (2man, 12 slots, 2.5x move speed)
    -T: wrench, pliers
    -M: 8 large metal sheets, 60 bolts, 4 medium metal poles

    Pioneers Wooden canoe (2man, 8 slots, 4x move speed)
    -T: PLane, CraftKNife, screwdriver
    -M: 8 Large wood sheets, 40 screws, 2 medium wood poles

    Rafts (1 man to paddle)
    -Rafts would be like platforms and you would place items on them as you do on the ground now.
    -Anyone can stand on it and you can move as much as you can squeeze on
    -Rafts would be the same size as floors are now.

    -Grass Raft (0.9 swim speed)
    -T: LAsher, Weaver,
    -M: 16 light grass plate, 20 grasstwine

    -Branch raft (0.9 swim speed)
    -T: Craft Knife
    -M: 10 branches, 10 twigs, 20 cloth or grass twine.

  2. #2
    Xsyon Citizen
    Join Date
    Mar 2011
    Location
    UK stoke-on-trent
    Posts
    37
    i like it and nice work =]

  3. #3
    b_ulam, nice work on this.

    I think this is a solid start and much needed.

    I am assuming the ability to connect the cart to an animal is implied?

  4. #4
    I SUPPORT THIS IDEA! Excellent effort in detail. and resonable to make! (as long as durability lasts a decent amount of time.)
    The Praetorian Guards

  5. #5
    Quote Originally Posted by subspace View Post

    I am assuming the ability to connect the cart to an animal is implied?
    These carts are human driven only. Animal carts will come with animal taming, but who knows when. I dont know how pets work so i will not touch that for now. Animal carts will have a third piece to attach to the animal, i believe so that any cart will be able to convert to animal power except wheelbarrows.

    You push the wheelbarrow and pull the rickshaw. an action is needed to engage the cart and one is needed to disengage the cart.

  6. #6
    This post should be moved into this thread IMO.

    http://www.xsyon.com/forum/showthrea...unts-transport

    Also many of the things you say don't make sense.
    You have screws as part of the mats, but no hammer, screwdriver or drill bit the put those screws in, same with nails.

    Great ideas. Merging the threads would do well for all the ideas here and there.
    MrDDT



    "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win."
    -Sun-tzu


  7. #7
    Quote Originally Posted by MrDDT View Post
    This post should be moved into this thread IMO.

    http://www.xsyon.com/forum/showthrea...unts-transport

    Also many of the things you say don't make sense.
    You have screws as part of the mats, but no hammer, screwdriver or drill bit the put those screws in, same with nails.

    Great ideas. Merging the threads would do well for all the ideas here and there.
    I added it to the other thread
    I missed screwdriver for a few items, fixed the ones i noticed, if i missed any other tools which ought be used please point it out specifically.
    Tell me specifically what does not make sense and I will reword it so it does

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